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How is 5E like 4E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8355273" data-attributes="member: 6790260"><p>The first part loops us back into the problem of "short rests aren't as common in actual play as they're supposed to be." The second makes the rule fiddly and complicated.</p><p></p><p>Personally, I'd say do something like "spend two HD, get maxed HD value + twice your own Con modifier in healing + Warlord's leadership modifier." (Where that can be Int, Cha, or Wis depending on build choices.) By making it 2 HD, it's more costly than a single one--and since you only get back <em>half</em> your HD each long rest, it is a cost that you'll feel after a while, even at very high level. Granting 2x Con mod + Warlord's leader mod means it's more efficient than pure HD-based healing, but you're still limited to a maximum of, what, 12+14+5 = 31 HP, and that ONLY for a max-level mono-class Barbarian? (A Fighter would get 10+10+5 = 25, which for a max-level Con 20 Fighter is still <em>good</em> but not <em>amazing</em>, seeing as how you should have 229 HP, making this heal about equal to 1/9th of your HP (while consuming only 1/10th of your hit dice--a pretty good deal.) Having it lean heavily on the <em>target's</em> Con mod also emphasizes that this is an ability drawing out the target's innate strength, not any kind of "projecting" or whatever that might be interpreted as <em>magic</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8355273, member: 6790260"] The first part loops us back into the problem of "short rests aren't as common in actual play as they're supposed to be." The second makes the rule fiddly and complicated. Personally, I'd say do something like "spend two HD, get maxed HD value + twice your own Con modifier in healing + Warlord's leadership modifier." (Where that can be Int, Cha, or Wis depending on build choices.) By making it 2 HD, it's more costly than a single one--and since you only get back [I]half[/I] your HD each long rest, it is a cost that you'll feel after a while, even at very high level. Granting 2x Con mod + Warlord's leader mod means it's more efficient than pure HD-based healing, but you're still limited to a maximum of, what, 12+14+5 = 31 HP, and that ONLY for a max-level mono-class Barbarian? (A Fighter would get 10+10+5 = 25, which for a max-level Con 20 Fighter is still [I]good[/I] but not [I]amazing[/I], seeing as how you should have 229 HP, making this heal about equal to 1/9th of your HP (while consuming only 1/10th of your hit dice--a pretty good deal.) Having it lean heavily on the [I]target's[/I] Con mod also emphasizes that this is an ability drawing out the target's innate strength, not any kind of "projecting" or whatever that might be interpreted as [I]magic[/I]. [/QUOTE]
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