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How is 5E like 4E?
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<blockquote data-quote="Neonchameleon" data-source="post: 8355667" data-attributes="member: 87792"><p>Indeed. Not everything has to be about advancing the plot. But things that don't need to justify themselves by deepening the setting and characterisation. To use examples this thread for me 4e combat does that as it's reactive to what each side does and makes use of the environment. 5e doesn't so much, even removing flanking from the default rules and is basically slowly beating the hp gauge down.</p><p></p><p>Encumbrance is a big one that IMO doesn't add much. It's an abstract number of weight. Thrilling. For tracking encumbrance I'm much more a fan of things like <a href="https://rottenpulp.blogspot.com/2012/06/matt-rundles-anti-hammerspace-item.html" target="_blank">Matt Rundle's Anti-Hammerspace Item Tracker</a> (although that version is too stingy IMO for more than basic adventuring); it has more than one function of which a big one is to work out how things look and feel. And it's a lot quicker, cleaner, and simpler than item weights.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8355667, member: 87792"] Indeed. Not everything has to be about advancing the plot. But things that don't need to justify themselves by deepening the setting and characterisation. To use examples this thread for me 4e combat does that as it's reactive to what each side does and makes use of the environment. 5e doesn't so much, even removing flanking from the default rules and is basically slowly beating the hp gauge down. Encumbrance is a big one that IMO doesn't add much. It's an abstract number of weight. Thrilling. For tracking encumbrance I'm much more a fan of things like [URL='https://rottenpulp.blogspot.com/2012/06/matt-rundles-anti-hammerspace-item.html']Matt Rundle's Anti-Hammerspace Item Tracker[/URL] (although that version is too stingy IMO for more than basic adventuring); it has more than one function of which a big one is to work out how things look and feel. And it's a lot quicker, cleaner, and simpler than item weights. [/QUOTE]
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