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How is 5E like 4E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8355677" data-attributes="member: 6790260"><p>That's fair. And yeah, 4e feats <em>mostly</em> were incremental things. That's part of why multiclass feats stood out--they were heckin' chonkers compared to most feats.</p><p></p><p>But there were still <em>some</em> others that were pretty chunky. Some of the White Lotus feats (read: blending magic and martial skill), Dragonmarks (incredibly popular), Power of Skill if you had a really useful utility power you could nab, many racial feats (and especially racial feats for specific classes) tended to be quite good. None, I admit, quite as chunky as most of the very good 5e feats, but as noted, 4e spread the power out among a larger pool of choices. Some could even enable some ridiculous fun combos, like the Barbarian/Monk/Ranger combo that could do rocket punches.</p><p>[SPOILER="Digression about 4e rocket-punching"]Specifically, being a hybrid Ranger/Monk, with a Barbarian multiclass feat so you qualify for Hurl Weapon. Monks, including hybrid ones, have the Off-Hand property on their bare fists. The Barbarian feat Hurl Weapon lets you use any one-handed off-hand weapon as a heavy thrown weapon, aka using Strength, with a normal range of 25 feet, 50 feet long range. Ranger gives you Twin Strike, so you can double-tap with your punches. Congratulations, you can now punch enemies at a range of 25 feet without penalty, twice a round. I always thought of it as a "vacuum wave"/"chi blast," since in principle your attacks benefit from your ki focus, but flavor is up to you.[/SPOILER]</p><p>Overall though, I think it's pretty much inarguable that 4e at least <em>tried</em> to make feats good, even if it didn't specifically try to make <em>all </em>of them big chunks of feat. (Haha, I'm punny.) 5e builds most on the concept of the chunkiest feats in 4e, and then says, "We'd like more." I don't believe 5e really nailed the execution on this, as noted with my examples of feats that feel...inadequate compared to getting +2 even to a secondary or tertiary stat, but</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8355677, member: 6790260"] That's fair. And yeah, 4e feats [I]mostly[/I] were incremental things. That's part of why multiclass feats stood out--they were heckin' chonkers compared to most feats. But there were still [I]some[/I] others that were pretty chunky. Some of the White Lotus feats (read: blending magic and martial skill), Dragonmarks (incredibly popular), Power of Skill if you had a really useful utility power you could nab, many racial feats (and especially racial feats for specific classes) tended to be quite good. None, I admit, quite as chunky as most of the very good 5e feats, but as noted, 4e spread the power out among a larger pool of choices. Some could even enable some ridiculous fun combos, like the Barbarian/Monk/Ranger combo that could do rocket punches. [SPOILER="Digression about 4e rocket-punching"]Specifically, being a hybrid Ranger/Monk, with a Barbarian multiclass feat so you qualify for Hurl Weapon. Monks, including hybrid ones, have the Off-Hand property on their bare fists. The Barbarian feat Hurl Weapon lets you use any one-handed off-hand weapon as a heavy thrown weapon, aka using Strength, with a normal range of 25 feet, 50 feet long range. Ranger gives you Twin Strike, so you can double-tap with your punches. Congratulations, you can now punch enemies at a range of 25 feet without penalty, twice a round. I always thought of it as a "vacuum wave"/"chi blast," since in principle your attacks benefit from your ki focus, but flavor is up to you.[/SPOILER] Overall though, I think it's pretty much inarguable that 4e at least [I]tried[/I] to make feats good, even if it didn't specifically try to make [I]all [/I]of them big chunks of feat. (Haha, I'm punny.) 5e builds most on the concept of the chunkiest feats in 4e, and then says, "We'd like more." I don't believe 5e really nailed the execution on this, as noted with my examples of feats that feel...inadequate compared to getting +2 even to a secondary or tertiary stat, but [/QUOTE]
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