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How is 5E like 4E?
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<blockquote data-quote="Undrave" data-source="post: 8355854" data-attributes="member: 7015698"><p>We DO have the DnD Beyond usage data that includes the combination of Class/Race... granted it dates back to 2017.</p><p></p><p>[URL unfurl="true"]https://fivethirtyeight.com/features/is-your-dd-character-rare/[/URL]</p><p></p><p>You can see that the most synergetic combination are, by a notable margin, more popular. It'd be silly to claim that nobody EVER plays against type, but I think it's equal silly to claim that class/race synergies don't incentivize certain combination above others. There's a clear tendency to the number that I think the new lineage rule was meant to impact. </p><p></p><p></p><p></p><p>The Hit Dice system in 5e might as well not be there, considering how little actually hangs on it. It only exist as itself and that's it. They could have just made the 'Healer Feat' a basic use of the Healer's Kit and made it heal 1/4 your max HP per charge so you could just BUY surges for the party and make it a difficulty dial. Make it ten minutes to use a charge and limit the number of charge you can spend on someone per short rest and boom! Replacement surges that doesn't offend the Grognard's sacrosanct Versimilitude. "It's a healer's kit! That's what it's for!"</p></blockquote><p></p>
[QUOTE="Undrave, post: 8355854, member: 7015698"] We DO have the DnD Beyond usage data that includes the combination of Class/Race... granted it dates back to 2017. [URL unfurl="true"]https://fivethirtyeight.com/features/is-your-dd-character-rare/[/URL] You can see that the most synergetic combination are, by a notable margin, more popular. It'd be silly to claim that nobody EVER plays against type, but I think it's equal silly to claim that class/race synergies don't incentivize certain combination above others. There's a clear tendency to the number that I think the new lineage rule was meant to impact. The Hit Dice system in 5e might as well not be there, considering how little actually hangs on it. It only exist as itself and that's it. They could have just made the 'Healer Feat' a basic use of the Healer's Kit and made it heal 1/4 your max HP per charge so you could just BUY surges for the party and make it a difficulty dial. Make it ten minutes to use a charge and limit the number of charge you can spend on someone per short rest and boom! Replacement surges that doesn't offend the Grognard's sacrosanct Versimilitude. "It's a healer's kit! That's what it's for!" [/QUOTE]
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