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How is 5E like 4E?
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<blockquote data-quote="Rabulias" data-source="post: 8355895" data-attributes="member: 16651"><p>Thanks for the explanation. Not sure I really care for the 4e Healing Surges. :-\</p><p></p><p>So as you go up in level, it takes more to wear you down (more hits, bigger/tougher/more dangerous hits, higher level spells, etc.). But it always takes about the same number of Healing Surges to get you back up to max? That seems off balance...</p><p></p><p>Also, if I am out of Healing Surges and the Cleric casts a healing spell on me, I get just a small benefit from it? Why have a Cleric? Let's just grab healing potions and be done.</p><p></p><p>Maybe I have been conditioned from all the other D&D editions I have played, but I <em>like </em>the traditional trope of higher level heroes needing more healing to get back up to top form. And I also like the 5e view of having separate internal (Hit Dice) and external (Clerics, Paladins, <em>cure wounds </em>scrolls., <em>potions of healing</em>, etc.) healing as resource pools.</p><p></p><p>EDIT: OK, I was being a bit cheeky about needing Clerics. I am sure they did other things in 4e than healing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rabulias, post: 8355895, member: 16651"] Thanks for the explanation. Not sure I really care for the 4e Healing Surges. :-\ So as you go up in level, it takes more to wear you down (more hits, bigger/tougher/more dangerous hits, higher level spells, etc.). But it always takes about the same number of Healing Surges to get you back up to max? That seems off balance... Also, if I am out of Healing Surges and the Cleric casts a healing spell on me, I get just a small benefit from it? Why have a Cleric? Let's just grab healing potions and be done. Maybe I have been conditioned from all the other D&D editions I have played, but I [I]like [/I]the traditional trope of higher level heroes needing more healing to get back up to top form. And I also like the 5e view of having separate internal (Hit Dice) and external (Clerics, Paladins, [I]cure wounds [/I]scrolls., [I]potions of healing[/I], etc.) healing as resource pools. EDIT: OK, I was being a bit cheeky about needing Clerics. I am sure they did other things in 4e than healing! :) [/QUOTE]
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