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How is 5E like 4E?
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<blockquote data-quote="overgeeked" data-source="post: 8356249" data-attributes="member: 86653"><p>Losing your character. The cost of engaging with the fun of wilderness exploration is possibly losing your character. Most gamers tend to think of that as not-fun. So the cost of having fun is the possibility of something not-fun happening. Which is a big reason why there are so many low-hanging skip buttons provided. Worry about food, ever? Nope. Here's five quite easy options. Worry about getting lost, ever? Nope. Here's two quite easy options. Which is also why it's so hard to die without a fluke of the dice or a DM who's out get murder characters. Ever notice how ridiculously cheap healing potions are? It's also why optimal strategies like bonus action healing word or 1 hp lay on hands for dropped characters are the common practice instead of using proper healing spells. Because it's more efficient, costs fewer resources, and there's literally no downside. Most gamers are exceedingly risk adverse with their characters. Anything and everything that will give them every possible edge, bonus, skip button, etc is smashed hard and often. If it's possible to skip something, especially something that has a huge downside (possibly losing their character) and has no discernible upside.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8356249, member: 86653"] Losing your character. The cost of engaging with the fun of wilderness exploration is possibly losing your character. Most gamers tend to think of that as not-fun. So the cost of having fun is the possibility of something not-fun happening. Which is a big reason why there are so many low-hanging skip buttons provided. Worry about food, ever? Nope. Here's five quite easy options. Worry about getting lost, ever? Nope. Here's two quite easy options. Which is also why it's so hard to die without a fluke of the dice or a DM who's out get murder characters. Ever notice how ridiculously cheap healing potions are? It's also why optimal strategies like bonus action healing word or 1 hp lay on hands for dropped characters are the common practice instead of using proper healing spells. Because it's more efficient, costs fewer resources, and there's literally no downside. Most gamers are exceedingly risk adverse with their characters. Anything and everything that will give them every possible edge, bonus, skip button, etc is smashed hard and often. If it's possible to skip something, especially something that has a huge downside (possibly losing their character) and has no discernible upside. [/QUOTE]
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