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How is 5E like 4E?
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<blockquote data-quote="Undrave" data-source="post: 8356516" data-attributes="member: 7015698"><p>First of all, do you see 'ADVENTURE' from the rules on how to calculation how much weight rations for a week will add up to? Because I don't. Do you see 'ADVENTURE' in a roll to avoid being lost? I don't. Exploration rules don't look like anything fun until they're all together, at the table, and the emergent properties of having to MAKE CHOICES become apparent. But that emerging property doesn't emerge if you take the easy shortcuts the game provide, because the book doesn't do a good enough job to explain what happens when all those rules come together and what it means to cut them out. </p><p></p><p>Using one skip button essentially makes all the other skip button more attractive because the rules stop being conductive to adventure if they are not working together. Counting rations doesn't matter if you're not counting encumbrance, for exemple, and if you're not counting ration then who cares if you're getting lost in the wilderness? And if you don't care about getting lost in the wilderness, why is it even a possibility? Let's just do a few random encounters and say you arrive at your destination. </p><p></p><p>And second of all, how the heck is my statement badwrongfunning?!</p></blockquote><p></p>
[QUOTE="Undrave, post: 8356516, member: 7015698"] First of all, do you see 'ADVENTURE' from the rules on how to calculation how much weight rations for a week will add up to? Because I don't. Do you see 'ADVENTURE' in a roll to avoid being lost? I don't. Exploration rules don't look like anything fun until they're all together, at the table, and the emergent properties of having to MAKE CHOICES become apparent. But that emerging property doesn't emerge if you take the easy shortcuts the game provide, because the book doesn't do a good enough job to explain what happens when all those rules come together and what it means to cut them out. Using one skip button essentially makes all the other skip button more attractive because the rules stop being conductive to adventure if they are not working together. Counting rations doesn't matter if you're not counting encumbrance, for exemple, and if you're not counting ration then who cares if you're getting lost in the wilderness? And if you don't care about getting lost in the wilderness, why is it even a possibility? Let's just do a few random encounters and say you arrive at your destination. And second of all, how the heck is my statement badwrongfunning?! [/QUOTE]
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