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How is 5E like 4E?
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<blockquote data-quote="loverdrive" data-source="post: 8356730" data-attributes="member: 7027139"><p>Yeah, but I think that story and drama shouldn't be a result of the player purposefully making a bad move with nothing to show for it.</p><p></p><p>There's a quote from st. Vincent that I absolutely subscribe to:</p><p></p><p></p><p>While he's talking about the game master, it applies to the players too. I, the player, don't want to deliberately make a bad choice that puts at risk my position and control over the game state when I have a better option.</p><p></p><p>I want to have options that all are bad for my character.</p><p></p><p></p><p>They are exactly what I've described. They give protection and let the player to avoid the fun part of Dark Souls combat system -- taking bold risks, attacking and dodging <em>just at the right time</em>. Actually, they are less effective than two-handing a bid anime sword in the hands of a skilled player, but in order to become a skilled player you have to ditch the shield... So many newbies are <s>running </s>slowly crawling around with shield+spear combo and generally have a pretty bad time. Then, they either "get" it or drop the game, because it's boring.</p><p></p><p>In Bloodborne, where combat is generally similar, there are no shields... So the player <em>must</em> learn to play aggressively, in a risky, fun way. Many of them then go back to Dark Souls, play it the Bloodborne way and have loads of fun.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8356730, member: 7027139"] Yeah, but I think that story and drama shouldn't be a result of the player purposefully making a bad move with nothing to show for it. There's a quote from st. Vincent that I absolutely subscribe to: While he's talking about the game master, it applies to the players too. I, the player, don't want to deliberately make a bad choice that puts at risk my position and control over the game state when I have a better option. I want to have options that all are bad for my character. They are exactly what I've described. They give protection and let the player to avoid the fun part of Dark Souls combat system -- taking bold risks, attacking and dodging [I]just at the right time[/I]. Actually, they are less effective than two-handing a bid anime sword in the hands of a skilled player, but in order to become a skilled player you have to ditch the shield... So many newbies are [S]running [/S]slowly crawling around with shield+spear combo and generally have a pretty bad time. Then, they either "get" it or drop the game, because it's boring. In Bloodborne, where combat is generally similar, there are no shields... So the player [I]must[/I] learn to play aggressively, in a risky, fun way. Many of them then go back to Dark Souls, play it the Bloodborne way and have loads of fun. [/QUOTE]
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