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How is 5E like 4E?
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<blockquote data-quote="overgeeked" data-source="post: 8356745" data-attributes="member: 86653"><p>But losing a character isn't "losing the game", so continuing to play that particular character isn't "winning the game". Playing is winning, not playing is losing. Unless your DM is an absolute ass...it only takes a few minutes at worst to create a new character to pick up and play after the last one died. unless of course you know character death is an option so have a character or two ready to play at all times. Considering it's a fantasy action-adventure game where death is the only constant, it's probably best practices to have a few spare characters handy. If "not being able to play" while you make a new character is "losing" then so should "not being able to play" while you're stun locked or frightened. In all three you're not actually doing anything so you're not playing. If not playing is losing...</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8356745, member: 86653"] But losing a character isn't "losing the game", so continuing to play that particular character isn't "winning the game". Playing is winning, not playing is losing. Unless your DM is an absolute ass...it only takes a few minutes at worst to create a new character to pick up and play after the last one died. unless of course you know character death is an option so have a character or two ready to play at all times. Considering it's a fantasy action-adventure game where death is the only constant, it's probably best practices to have a few spare characters handy. If "not being able to play" while you make a new character is "losing" then so should "not being able to play" while you're stun locked or frightened. In all three you're not actually doing anything so you're not playing. If not playing is losing... [/QUOTE]
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