Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How is 5E like 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8356854" data-attributes="member: 87792"><p>One of the big weaknesses of D&D as an RPG is the lack of consequences. Hit points are almost consequence free - you heal fast (in any edition; even in 1e you "healed" in the time a marathon runner takes to recover), and other than the generic vanilla level drain there are few other mechanical consequences while character growth is pretty linear. And death is a boring consequence, turning in your character for a fresh and pristine one rather than making your character more interesting.</p><p></p><p>If I'm playing WFRP things are very different. I take actual wounds and injuries from combat and my character at the end of the campaign probably has fewer fingers than they started out with. They've also lost sanity and may have taken corruption and mutation as a direct consequence of the rules. And they bounce from career to career, growing organically rather than fairly linearly, levelling up as they go. Apocalypse World is similar but one of the options for when you die is to come back having changed career, the former town boss now out for revenge as a gunlugger.</p><p></p><p>The consequences in D&D happen in general despite the rules rather than because of them. It's a good reason to play games other than D&D.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8356854, member: 87792"] One of the big weaknesses of D&D as an RPG is the lack of consequences. Hit points are almost consequence free - you heal fast (in any edition; even in 1e you "healed" in the time a marathon runner takes to recover), and other than the generic vanilla level drain there are few other mechanical consequences while character growth is pretty linear. And death is a boring consequence, turning in your character for a fresh and pristine one rather than making your character more interesting. If I'm playing WFRP things are very different. I take actual wounds and injuries from combat and my character at the end of the campaign probably has fewer fingers than they started out with. They've also lost sanity and may have taken corruption and mutation as a direct consequence of the rules. And they bounce from career to career, growing organically rather than fairly linearly, levelling up as they go. Apocalypse World is similar but one of the options for when you die is to come back having changed career, the former town boss now out for revenge as a gunlugger. The consequences in D&D happen in general despite the rules rather than because of them. It's a good reason to play games other than D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How is 5E like 4E?
Top