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How is 5E like 4E?
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<blockquote data-quote="overgeeked" data-source="post: 8358001" data-attributes="member: 86653"><p>No sane person would go into a dungeon. No sane person would fight a dragon. Yet that's exactly what the game is about. So clearly your average D&D character isn't a sane person.</p><p></p><p>You shouldn't talk about extreme sports if you're going to attack extreme sports people like that. Firefighters, police, military people. They all seem to really rather enjoy risking their lives and doing all those extreme things. D&D characters are those kinds of people. They're not armchair quarterbacks...that's literally us as players. Playing a character who's hyper-cautious is playing a character that's basically a player stand-in. PCs are adrenaline junkie who're out scouring dungeons and fighting dragons for a living. They are the D&D equivalent to extreme sports people, firefighters, police, and military. It's literally their job. That they chose to do. Instead of staying home where it's safe and warm. They choose to train up, invest in the gear, and go delve dungeons. Playing them as hyper-cautious literally goes against their character and the game's assumptions.</p><p></p><p>Don't confuse your survival instinct with your characters and you'll have a lot more fun.</p><p></p><p>Right. So the characters live in a world were healing is cheap and plentiful. They should be less risk adverse, not more.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8358001, member: 86653"] No sane person would go into a dungeon. No sane person would fight a dragon. Yet that's exactly what the game is about. So clearly your average D&D character isn't a sane person. You shouldn't talk about extreme sports if you're going to attack extreme sports people like that. Firefighters, police, military people. They all seem to really rather enjoy risking their lives and doing all those extreme things. D&D characters are those kinds of people. They're not armchair quarterbacks...that's literally us as players. Playing a character who's hyper-cautious is playing a character that's basically a player stand-in. PCs are adrenaline junkie who're out scouring dungeons and fighting dragons for a living. They are the D&D equivalent to extreme sports people, firefighters, police, and military. It's literally their job. That they chose to do. Instead of staying home where it's safe and warm. They choose to train up, invest in the gear, and go delve dungeons. Playing them as hyper-cautious literally goes against their character and the game's assumptions. Don't confuse your survival instinct with your characters and you'll have a lot more fun. Right. So the characters live in a world were healing is cheap and plentiful. They should be less risk adverse, not more. [/QUOTE]
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