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How is 5E like 4E?
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<blockquote data-quote="Neonchameleon" data-source="post: 8363768" data-attributes="member: 87792"><p>4e makes no more assumption than 5e that all characters are equally proficient. As for learning things equally well at an equal pace how much effort do you think it would take an average overweight D&D player to cut 1s off their 100m time? And how much time and effort do you think it would take Usain Bolt when his body is already razor-honed to 100m races? Beginners should be improving faster than experts.</p><p></p><p>The difference between the systems is that it assumes in 4e that every single character to some extent is learning a bit of almost all skills - and in 5e it assumes they aren't. And with the exception of tool proficiencies 4e is right.</p><p></p><p>Picture a bookish wizard. Trained in Arcana, History, Religion, and Medicine. Pasty-faced and never sees the sun at level 1.</p><p></p><p>At level 10 the 5e wizard is just as pasty-faced a bookworm. It doesn't matter where they have been or what they have done. They are still pasty-faced and haven't learned anything outside the library.</p><p></p><p>Meanwhile the level 10 4e wizard has toughened up from general adventuring; their endurance has improved. They've been helped up cliffs and over walls by the fighter and the rogue; they still aren't as good at this as the first level 4e fighter and rogue (+5 for level vs +5 for trained and lower physical stats) but they are more able to climb and jump. They've been camping with a ranger and know how to pitch a camp. Again they aren't a match for the first level ranger - but they've probably seen more than the ranger had at level 1. The rogue's yelled at them not to be such a gormless twit and their streetwise has improved although nowhere near the first level rogue's. They're naturally more intimidating. They know what to look out for and are used to danger rather than used to library stacks so their perception has improved.</p><p></p><p>There are some things they probably haven't got better at (almost all of which are tool proficiencies), but the vast majority of adventuring skills are things that the pasty faced 5e wizard is looking ridiculous having seemingly walked round in a daze all their adventuring career and never got any stronger or tougher.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8363768, member: 87792"] 4e makes no more assumption than 5e that all characters are equally proficient. As for learning things equally well at an equal pace how much effort do you think it would take an average overweight D&D player to cut 1s off their 100m time? And how much time and effort do you think it would take Usain Bolt when his body is already razor-honed to 100m races? Beginners should be improving faster than experts. The difference between the systems is that it assumes in 4e that every single character to some extent is learning a bit of almost all skills - and in 5e it assumes they aren't. And with the exception of tool proficiencies 4e is right. Picture a bookish wizard. Trained in Arcana, History, Religion, and Medicine. Pasty-faced and never sees the sun at level 1. At level 10 the 5e wizard is just as pasty-faced a bookworm. It doesn't matter where they have been or what they have done. They are still pasty-faced and haven't learned anything outside the library. Meanwhile the level 10 4e wizard has toughened up from general adventuring; their endurance has improved. They've been helped up cliffs and over walls by the fighter and the rogue; they still aren't as good at this as the first level 4e fighter and rogue (+5 for level vs +5 for trained and lower physical stats) but they are more able to climb and jump. They've been camping with a ranger and know how to pitch a camp. Again they aren't a match for the first level ranger - but they've probably seen more than the ranger had at level 1. The rogue's yelled at them not to be such a gormless twit and their streetwise has improved although nowhere near the first level rogue's. They're naturally more intimidating. They know what to look out for and are used to danger rather than used to library stacks so their perception has improved. There are some things they probably haven't got better at (almost all of which are tool proficiencies), but the vast majority of adventuring skills are things that the pasty faced 5e wizard is looking ridiculous having seemingly walked round in a daze all their adventuring career and never got any stronger or tougher. [/QUOTE]
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