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How is 5E like 4E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8364219" data-attributes="member: 82106"><p>It just generally doesn't make sense. D&D is pretty much designed as a high fantasy game. With all the incredible stuff that presented in the material, vast treasures, myriads of vicious monsters, etc. would you spend much time at all dealing with mundane stuff, as a high level PC, that deserves a DC15? Is this really something that needs to be diced for? I know beyond a shadow of a doubt you've got plenty of knowledge about different sorts of games and how they play.</p><p></p><p>I mean, sure, if you insist on playing 5e as some sort of gritty procedural or something. I'm not sure WHY one would use that rule set for it though, it seems rather inappropriate overall to me.</p><p></p><p>It isn't that hard to build highly skill focused characters who can excel at the majority of skill checks in 4e. Obviously you're not picking the utmost combat focused options at that point, but its a solid game, you'll still be able to fight well enough. I had a 'tool wizard' that was like that, he was pretty good at a lot of skills (12 IIRC, out of the 17 in 4e's list).</p><p></p><p>Well, don't go strictly by what [USER=42582]@pemerton[/USER] did. He barely scratched the surface of skill optimization!</p><p></p><p>Nearly every 4e character is very likely to have at least 1 or 2 skills in which he will have come close to running off the end of the chart on by level 30. I've seen wizards with +60 or more on Arcane, etc. Now strategically divide that up around the party, you need not worry about not seeming amazing. Nor should every single check be considered 'hard' for these sorts of characters. Anyway, there's real differentiation, at least IME.</p><p></p><p></p><p>Look, I cannot possibly say who exactly runs what. The 5e adventures I've played in, and the couple of 5e campaigns I've experienced, plus other games, really were NOT all that fantastical at all. There was an exception here and there. Once we time traveled to ancient 'not-Egypt' and lifted a curse. Another time we went into a dream world, basically (traveled to the Moon, which was rather surreal). The rest of it has been straight up faux Medieval not-Europe kind of stuff, and always with the given that the PCs are kind of 'small fry' in the world. Heck, even when we were getting up to high level in the first campaign we never really ran into anything all THAT fantastic. The 2nd game was pretty much all straight delves of various flavors. </p><p></p><p>I'm not seeing a ton of inherent flavor pushing towards really fantastical stuff. I mean, you can do it, its not discouraged, but its not at all like 4e where it was plain as day you were not adventuring in Kansas anymore!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8364219, member: 82106"] It just generally doesn't make sense. D&D is pretty much designed as a high fantasy game. With all the incredible stuff that presented in the material, vast treasures, myriads of vicious monsters, etc. would you spend much time at all dealing with mundane stuff, as a high level PC, that deserves a DC15? Is this really something that needs to be diced for? I know beyond a shadow of a doubt you've got plenty of knowledge about different sorts of games and how they play. I mean, sure, if you insist on playing 5e as some sort of gritty procedural or something. I'm not sure WHY one would use that rule set for it though, it seems rather inappropriate overall to me. It isn't that hard to build highly skill focused characters who can excel at the majority of skill checks in 4e. Obviously you're not picking the utmost combat focused options at that point, but its a solid game, you'll still be able to fight well enough. I had a 'tool wizard' that was like that, he was pretty good at a lot of skills (12 IIRC, out of the 17 in 4e's list). Well, don't go strictly by what [USER=42582]@pemerton[/USER] did. He barely scratched the surface of skill optimization! Nearly every 4e character is very likely to have at least 1 or 2 skills in which he will have come close to running off the end of the chart on by level 30. I've seen wizards with +60 or more on Arcane, etc. Now strategically divide that up around the party, you need not worry about not seeming amazing. Nor should every single check be considered 'hard' for these sorts of characters. Anyway, there's real differentiation, at least IME. Look, I cannot possibly say who exactly runs what. The 5e adventures I've played in, and the couple of 5e campaigns I've experienced, plus other games, really were NOT all that fantastical at all. There was an exception here and there. Once we time traveled to ancient 'not-Egypt' and lifted a curse. Another time we went into a dream world, basically (traveled to the Moon, which was rather surreal). The rest of it has been straight up faux Medieval not-Europe kind of stuff, and always with the given that the PCs are kind of 'small fry' in the world. Heck, even when we were getting up to high level in the first campaign we never really ran into anything all THAT fantastic. The 2nd game was pretty much all straight delves of various flavors. I'm not seeing a ton of inherent flavor pushing towards really fantastical stuff. I mean, you can do it, its not discouraged, but its not at all like 4e where it was plain as day you were not adventuring in Kansas anymore! [/QUOTE]
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