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How is 5E like 4E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8364476" data-attributes="member: 82106"><p>In 2 5e campaigns I played a wizard and a battlemaster fighter. The two, IMHO though I certainly didn't collect data, probably both slung their weight in combat. I think most of the time we had several encounters per day, I don't remember a big difference there, but obviously the fighter has less exhaustible resources overall if you keep pushing. Sometimes the wizard would just fire off a cantrip and let someone else deal with a problem to save burning a spell slot. </p><p></p><p>Both characters did a good bit of damage. OTOH the wizard seems to have a lot more options and control overall. My wizard was a dwarf, he was pretty heavily armored and could even mix it up in melee in a pinch and hold his own. The battlemaster OTOH sometimes got into trouble, if things didn't go his way, and 5e's combat rules have some weird quirks where things really do not work how you would think they would. Its basically a bad idea to run up to someone and attack them, lol. At least for my character. </p><p></p><p>So, meh, I don't think 5e has really drastic issues, but spell casting still rules over sword slinging, overall. You just have a lot more plot relevant options. Also melee isn't a very controlled kind of situation, the bad guys are taking your resource from you (hit points, THE critical day resource of a BM) and its not under your control. The wizard OTOH can dole out his spell slots as he sees fit, saving them by firing cantrips, or firing off lower level spells, or going hard and up-leveling or burning a high level spell to achieve some key goal. BM might choose not to use Superiority Dice now and then, but you will get those back on a short rest anyway, so it isn't THAT critical in most situations.</p><p></p><p>Strategically, the wizard just got you beat, hands down. Out of combat your options are basically athletics tricks, maybe acro, possibly a couple others. My character had a background and race (tabaxi) that gave good bennies on stealth and streetwise type stuff, plus climbing speed. That was helpful, but doesn't make up for wizard spells (and a wizard could have the same race and background, or equally effective ones).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8364476, member: 82106"] In 2 5e campaigns I played a wizard and a battlemaster fighter. The two, IMHO though I certainly didn't collect data, probably both slung their weight in combat. I think most of the time we had several encounters per day, I don't remember a big difference there, but obviously the fighter has less exhaustible resources overall if you keep pushing. Sometimes the wizard would just fire off a cantrip and let someone else deal with a problem to save burning a spell slot. Both characters did a good bit of damage. OTOH the wizard seems to have a lot more options and control overall. My wizard was a dwarf, he was pretty heavily armored and could even mix it up in melee in a pinch and hold his own. The battlemaster OTOH sometimes got into trouble, if things didn't go his way, and 5e's combat rules have some weird quirks where things really do not work how you would think they would. Its basically a bad idea to run up to someone and attack them, lol. At least for my character. So, meh, I don't think 5e has really drastic issues, but spell casting still rules over sword slinging, overall. You just have a lot more plot relevant options. Also melee isn't a very controlled kind of situation, the bad guys are taking your resource from you (hit points, THE critical day resource of a BM) and its not under your control. The wizard OTOH can dole out his spell slots as he sees fit, saving them by firing cantrips, or firing off lower level spells, or going hard and up-leveling or burning a high level spell to achieve some key goal. BM might choose not to use Superiority Dice now and then, but you will get those back on a short rest anyway, so it isn't THAT critical in most situations. Strategically, the wizard just got you beat, hands down. Out of combat your options are basically athletics tricks, maybe acro, possibly a couple others. My character had a background and race (tabaxi) that gave good bennies on stealth and streetwise type stuff, plus climbing speed. That was helpful, but doesn't make up for wizard spells (and a wizard could have the same race and background, or equally effective ones). [/QUOTE]
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