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How is 5E like 4E?
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<blockquote data-quote="Neonchameleon" data-source="post: 8364807" data-attributes="member: 87792"><p>But it is exactly the same difficulty to escape or to outgrapple a monster no matter whether you are level 1 or level 20. What you are trying to do doesn't scale. You are no more competent at the action at level 20 than level 1.</p><p></p><p>No it doesn't. It keeps giving you harder jobs. There is a difference. Unlike in 5e you're more likely to e.g. be able to jump a 10 foot pit as you level.</p><p></p><p>Please stop making things up because the game you are talking about is not actual 4e rules as written.</p><p></p><p>I've used exactly the same level 6 ogre statistics against level 2 PCs (which made a couple of ogres <em>exceptionally</em> scary) and the PCs were dealing with ogres all the way up to level 8 by which point the ogres were meatshields for the ettin magus leading them. But they were still using exactly the same stats as the original ogres. Your "Then you face better orcs but not the original orc" is, if you mean the original statblock, false. If you mean the fairly trivial observation that the original individual orc is probably dead, fair enough.</p><p></p><p>You only turn normal monsters to minions after <em>8</em> levels. And if you always use personalised statblocks for every NPC you aren't playing any version of D&D I'm aware of.</p><p></p><p>This is because you have half a dozen levels of getting better before this happens. You only minionise after about <em>8 levels</em>. Across those levels you are clearly and demonstrably getting better. It's just after 8 levels you've graduated to this not being a threat.</p><p></p><p>You mean that 8 levels don't exist? Right.</p><p></p><p>OK. So you are throwing out the Monster Manual, the DMG, Xanathar's and the only adventure I actually own.</p><p></p><p>We aren't talking about D&D 5e here. We're talking about your personal house rules.</p><p></p><p>Except that as you have admitted the Purple Worm DC is the same for literally everyone.</p><p></p><p>OK. So now we aren't dealing with 4e as written. We're dealing with your personal house rules where you ignore all the guidance presented as to how to use the rules and ignore the monster manuals and all the published adventures.</p><p></p><p>Then yes I am 100% happy to accept that in your personal house rules this happens. However this has nothing to do with 4e as written. 4e isn't The Elder Scrolls: Oblivion. If you DM 4e in a terrible way that is not supported by any of the books and get terrible results then the problem isn't with 4e - it's with you as a DM.</p><p></p><p>If you personally as the DM choose to take away the progression in the rules by levelling up the monsters round the PCs then this is your choice. It's not the game taking away the progression. It's you. And there's no point discussing how 4e does things badly when the DM goes out of their way to make it work badly.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8364807, member: 87792"] But it is exactly the same difficulty to escape or to outgrapple a monster no matter whether you are level 1 or level 20. What you are trying to do doesn't scale. You are no more competent at the action at level 20 than level 1. No it doesn't. It keeps giving you harder jobs. There is a difference. Unlike in 5e you're more likely to e.g. be able to jump a 10 foot pit as you level. Please stop making things up because the game you are talking about is not actual 4e rules as written. I've used exactly the same level 6 ogre statistics against level 2 PCs (which made a couple of ogres [I]exceptionally[/I] scary) and the PCs were dealing with ogres all the way up to level 8 by which point the ogres were meatshields for the ettin magus leading them. But they were still using exactly the same stats as the original ogres. Your "Then you face better orcs but not the original orc" is, if you mean the original statblock, false. If you mean the fairly trivial observation that the original individual orc is probably dead, fair enough. You only turn normal monsters to minions after [I]8[/I] levels. And if you always use personalised statblocks for every NPC you aren't playing any version of D&D I'm aware of. This is because you have half a dozen levels of getting better before this happens. You only minionise after about [I]8 levels[/I]. Across those levels you are clearly and demonstrably getting better. It's just after 8 levels you've graduated to this not being a threat. You mean that 8 levels don't exist? Right. OK. So you are throwing out the Monster Manual, the DMG, Xanathar's and the only adventure I actually own. We aren't talking about D&D 5e here. We're talking about your personal house rules. Except that as you have admitted the Purple Worm DC is the same for literally everyone. OK. So now we aren't dealing with 4e as written. We're dealing with your personal house rules where you ignore all the guidance presented as to how to use the rules and ignore the monster manuals and all the published adventures. Then yes I am 100% happy to accept that in your personal house rules this happens. However this has nothing to do with 4e as written. 4e isn't The Elder Scrolls: Oblivion. If you DM 4e in a terrible way that is not supported by any of the books and get terrible results then the problem isn't with 4e - it's with you as a DM. If you personally as the DM choose to take away the progression in the rules by levelling up the monsters round the PCs then this is your choice. It's not the game taking away the progression. It's you. And there's no point discussing how 4e does things badly when the DM goes out of their way to make it work badly. [/QUOTE]
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