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How is 5E like 4E?
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<blockquote data-quote="Hussar" data-source="post: 8365155" data-attributes="member: 22779"><p>Swimming upthread a bit - you guys do like long bloody posts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>This wasn't quite my point. In 5e, you are just assumed to be competent. Full stop. Standard DC's for most of the things you roll a check for should be somewhere in that 10-20 range. Which means, even an untrained character with a 10 in the stat, still can succeed and, for an Medium check (DC 15) succeed 1/4 the time. IOW, the success rate stays fairly static in 5e and in 4e. The problem comes when people ignore the advice in the DMG (which is really easy to ignore) and start picking DC's that "feel right".</p><p></p><p>Inevitably, DM's will pick DC's that are too high. Remember, anything over 20 is exceptional and over 25 is downright superhuman. Which means that in the bell curve of DC's over the course of the game, the overwhelming majority should be below 20. Which, at the end of the day, makes most characters about as competent as a 4e character, by and large. Instead of a moving DC and ever rising bonuses, you simply have no bonuses and a largely fixed DC.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8365155, member: 22779"] Swimming upthread a bit - you guys do like long bloody posts. :D This wasn't quite my point. In 5e, you are just assumed to be competent. Full stop. Standard DC's for most of the things you roll a check for should be somewhere in that 10-20 range. Which means, even an untrained character with a 10 in the stat, still can succeed and, for an Medium check (DC 15) succeed 1/4 the time. IOW, the success rate stays fairly static in 5e and in 4e. The problem comes when people ignore the advice in the DMG (which is really easy to ignore) and start picking DC's that "feel right". Inevitably, DM's will pick DC's that are too high. Remember, anything over 20 is exceptional and over 25 is downright superhuman. Which means that in the bell curve of DC's over the course of the game, the overwhelming majority should be below 20. Which, at the end of the day, makes most characters about as competent as a 4e character, by and large. Instead of a moving DC and ever rising bonuses, you simply have no bonuses and a largely fixed DC. [/QUOTE]
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