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How is 5E like 4E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8365947" data-attributes="member: 6790260"><p>Indeed. And the 4e DMG even says, point-blank, that you should use a variety of encounter levels in order to keep things interesting. By including the <em>occasional</em> fiction-justified roflstomp, and the <em>occasional</em> "in over our heads" nail-biter, you significantly enhance the play experience. The 4e books tell you to do it. Yet every damn time 4e's encounter building comes up, there is a 100% chance of at least one person setting up a level 1 Straw Golem of "bUt EvErY eNcOuNtEr HaS tO bE pErFeCtLy BaLaNcEd FoR pArTy LeVeL!!!1!1one!" (Or the more sophisticated, but still incorrect, "it must always lie within a narrow range, much narrower than 5e.")</p><p></p><p>I would happily field opponents from -5 to +5, possibly even the occasional +7 with the right incentives. That is, such a combat sounds like the kind of thing where traps, hazards, creative player actions, and situational/environmental effects take center stage. You're gonna need an edge, so making the fight be about finding and exploiting that edge is more interesting than just featuring a grindy beat-em-up. Or, having alternative victory conditions is also a valid approach; you <em>might</em> be able to kill the lich, but all you really need to do is disrupt her ritual. Etc.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8365947, member: 6790260"] Indeed. And the 4e DMG even says, point-blank, that you should use a variety of encounter levels in order to keep things interesting. By including the [I]occasional[/I] fiction-justified roflstomp, and the [I]occasional[/I] "in over our heads" nail-biter, you significantly enhance the play experience. The 4e books tell you to do it. Yet every damn time 4e's encounter building comes up, there is a 100% chance of at least one person setting up a level 1 Straw Golem of "bUt EvErY eNcOuNtEr HaS tO bE pErFeCtLy BaLaNcEd FoR pArTy LeVeL!!!1!1one!" (Or the more sophisticated, but still incorrect, "it must always lie within a narrow range, much narrower than 5e.") I would happily field opponents from -5 to +5, possibly even the occasional +7 with the right incentives. That is, such a combat sounds like the kind of thing where traps, hazards, creative player actions, and situational/environmental effects take center stage. You're gonna need an edge, so making the fight be about finding and exploiting that edge is more interesting than just featuring a grindy beat-em-up. Or, having alternative victory conditions is also a valid approach; you [I]might[/I] be able to kill the lich, but all you really need to do is disrupt her ritual. Etc. [/QUOTE]
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