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How is 5E like 4E?
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<blockquote data-quote="Neonchameleon" data-source="post: 8366804" data-attributes="member: 87792"><p>The 5e treadmill is indeed broken. It stays in the same place while the characters move. Their proficiency bonuses go up and the amount of magic they can pour on to skills goes up (Pass Without Trace and it's group-wide +10 being particularly ridiculous) - but the treadmill stays firmly in the off position and needs a maintenance engineer because it simply doesn't go anywhere even while the PCs leave the skill chart in the dust in some ways and are stuck at the starting line in others.</p><p></p><p>And if you <em>only</em> look at the chart and ignore <em>literally every single thing that is published anywhere else including the skill descriptions</em> then you could come to that understanding.</p><p></p><p>But if you need to ignore the entire skill system to come to a misconception <em>and that misconception makes the game worse</em> then yes it's a misconception and it's a terrible one. If the misconception makes the game better then it's a non-terrible one.</p><p></p><p>So I'm going to ask you straight up: Is 4e a better game for behaving the way you've described in which case it's a fruitful misconception or is it worse in which case it's a terrible one?</p><p></p><p>Once more you are literally ignoring the skill rules to come to this conclusion. The skill rules suggest fixed DCs for certain things.</p><p></p><p>Sending the PCs to places like <a href="https://en.wikipedia.org/wiki/Queen_of_the_Demonweb_Pits" target="_blank">the Demonweb Pits</a> or <a href="https://en.wikipedia.org/wiki/Against_the_Giants" target="_blank">Against the Giants</a> when they are of a level when mundane challenges aren't much of a challenge is what D&D has done since the start. The difference is that 4e expects the challenges to match the environment while 5e pretends that bounded accuracy means they don't have to do this.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8366804, member: 87792"] The 5e treadmill is indeed broken. It stays in the same place while the characters move. Their proficiency bonuses go up and the amount of magic they can pour on to skills goes up (Pass Without Trace and it's group-wide +10 being particularly ridiculous) - but the treadmill stays firmly in the off position and needs a maintenance engineer because it simply doesn't go anywhere even while the PCs leave the skill chart in the dust in some ways and are stuck at the starting line in others. And if you [I]only[/I] look at the chart and ignore [I]literally every single thing that is published anywhere else including the skill descriptions[/I] then you could come to that understanding. But if you need to ignore the entire skill system to come to a misconception [I]and that misconception makes the game worse[/I] then yes it's a misconception and it's a terrible one. If the misconception makes the game better then it's a non-terrible one. So I'm going to ask you straight up: Is 4e a better game for behaving the way you've described in which case it's a fruitful misconception or is it worse in which case it's a terrible one? Once more you are literally ignoring the skill rules to come to this conclusion. The skill rules suggest fixed DCs for certain things. Sending the PCs to places like [URL='https://en.wikipedia.org/wiki/Queen_of_the_Demonweb_Pits']the Demonweb Pits[/URL] or [URL='https://en.wikipedia.org/wiki/Against_the_Giants']Against the Giants[/URL] when they are of a level when mundane challenges aren't much of a challenge is what D&D has done since the start. The difference is that 4e expects the challenges to match the environment while 5e pretends that bounded accuracy means they don't have to do this. [/QUOTE]
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