Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How is 5E like 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8367966" data-attributes="member: 82106"><p>I don't think the Skill Challenge mechanics 'told' me anything. I invented a low epic tier conception of the Infinite Spire in my mind, based on decades ago reading of the 1e MotP and just general ideas of what would be cool and thematic for a Demigod, an Archmage, a Deadly Trickster, and an Eternal Seeker, all newly minted, to do. Given the casting of the task in terms of 'dangerous climbing' clearly Epic PCs are not going to be particularly challenged by mere crumbly rock and overhanging ledges (they can probably fly and teleport after all, and may well possess magic items or abilities that let them climb with perfect skill). </p><p></p><p>So, I thought, "what makes the Infinite Spire Epic?" Well, surely its an 'Epic Region', the conditions are harsh in terms of the survival of mere mortals. This also leads to the idea that whatever does live there, it must also be pretty epic in order to survive. Thus I imagine some sort of 'weather' or similar environmental aspect. That seems fairly thematic, though probably not excessively scary to 21st Level PCs. Still, it can serve as a basis, everything else gets a bit harder when the wind is howling around you, magical lightning is in the air, etc. Anyway, you get the idea. I am only thinking of 'level' in terms of thematics. The DCs are along for the ride. </p><p></p><p></p><p>Look, the exact numbers are clearly not the issue here. I suppose I could be unique amongst all GMs on the planet in having a conception of thematic appropriateness. Somehow, reading 4e, I am not impressed by that possibility since it reeks of such! Absolutely reeks! You pick elements for your Epic PCs BECAUSE THOSE ELEMENTS ARE EPIC. Even if you say to yourself "I want a level 21 dragon" the things that will show up in MM<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /> in response to that search will have been devised by the authors to adhere to the thematics of those levels! So its ENTIRELY thematics, all the way down! Else why would the game not simply have orcs and goblins from levels 1 to 30? Surely you can see this, right?</p><p></p><p>When [USER=42582]@pemerton[/USER] talks about things having 'subjective DCs' I think there are 2 things he's pointing out. One is that the thematic 'regimes' of 4e, its distinct themes, are certainly a lot more course-grained than 30 different graded themes. That is, any given theme occurs across a range of levels, and blends with others. So yes, you could set the DCs of a given area, the Infinite Spire as you posit, within a range, level 21 seems cool, level 24 wouldn't exactly cause anyone to spit milk either. Secondly I think he's referring to the EASY/MEDIUM/HARD determination process, which 4e actually says very little overall about.</p><p></p><p>Frankly, IMHO, Some of the tiers have more different themes than others. Surely levels 1-3 feel distinct from about 4-8, which is again feeling different from 9-11, then maybe 12-16, and you have 17-21 (epic transition), and then 22-28 perhaps is kind of the meat of epic, and then you have 'capstone', levels 29-30 that finish out the game. Obviously this won't exactly be reflected in all games, but IMHO epic is 'shorter' than paragon, which is 'shorter' than heroic. In fact HoML reflects this, allocating its levels disproportionately to the lower tiers. Maybe that's a mistake, come to think about it, lol. Maybe I should do the opposite! Have to think about that...</p><p></p><p>Anyway, FOR ME, its all about thematics. Level itself is merely a tool. DCs associate to themes, only in that they align the mechanics to them, such that the distinct needs of each theme are supported by the mechanics. So, yes, the DCs, objectively, are arbitrary, but the same thematic material will get the same DC EVERY SINGLE TIME, because that is what binds it to the game system (and granting a small amount of wiggle room of plus our minus a couple points here or there, which is not exactly going to cause anyone a lot of head scratching IME).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8367966, member: 82106"] I don't think the Skill Challenge mechanics 'told' me anything. I invented a low epic tier conception of the Infinite Spire in my mind, based on decades ago reading of the 1e MotP and just general ideas of what would be cool and thematic for a Demigod, an Archmage, a Deadly Trickster, and an Eternal Seeker, all newly minted, to do. Given the casting of the task in terms of 'dangerous climbing' clearly Epic PCs are not going to be particularly challenged by mere crumbly rock and overhanging ledges (they can probably fly and teleport after all, and may well possess magic items or abilities that let them climb with perfect skill). So, I thought, "what makes the Infinite Spire Epic?" Well, surely its an 'Epic Region', the conditions are harsh in terms of the survival of mere mortals. This also leads to the idea that whatever does live there, it must also be pretty epic in order to survive. Thus I imagine some sort of 'weather' or similar environmental aspect. That seems fairly thematic, though probably not excessively scary to 21st Level PCs. Still, it can serve as a basis, everything else gets a bit harder when the wind is howling around you, magical lightning is in the air, etc. Anyway, you get the idea. I am only thinking of 'level' in terms of thematics. The DCs are along for the ride. Look, the exact numbers are clearly not the issue here. I suppose I could be unique amongst all GMs on the planet in having a conception of thematic appropriateness. Somehow, reading 4e, I am not impressed by that possibility since it reeks of such! Absolutely reeks! You pick elements for your Epic PCs BECAUSE THOSE ELEMENTS ARE EPIC. Even if you say to yourself "I want a level 21 dragon" the things that will show up in MM(n) in response to that search will have been devised by the authors to adhere to the thematics of those levels! So its ENTIRELY thematics, all the way down! Else why would the game not simply have orcs and goblins from levels 1 to 30? Surely you can see this, right? When [USER=42582]@pemerton[/USER] talks about things having 'subjective DCs' I think there are 2 things he's pointing out. One is that the thematic 'regimes' of 4e, its distinct themes, are certainly a lot more course-grained than 30 different graded themes. That is, any given theme occurs across a range of levels, and blends with others. So yes, you could set the DCs of a given area, the Infinite Spire as you posit, within a range, level 21 seems cool, level 24 wouldn't exactly cause anyone to spit milk either. Secondly I think he's referring to the EASY/MEDIUM/HARD determination process, which 4e actually says very little overall about. Frankly, IMHO, Some of the tiers have more different themes than others. Surely levels 1-3 feel distinct from about 4-8, which is again feeling different from 9-11, then maybe 12-16, and you have 17-21 (epic transition), and then 22-28 perhaps is kind of the meat of epic, and then you have 'capstone', levels 29-30 that finish out the game. Obviously this won't exactly be reflected in all games, but IMHO epic is 'shorter' than paragon, which is 'shorter' than heroic. In fact HoML reflects this, allocating its levels disproportionately to the lower tiers. Maybe that's a mistake, come to think about it, lol. Maybe I should do the opposite! Have to think about that... Anyway, FOR ME, its all about thematics. Level itself is merely a tool. DCs associate to themes, only in that they align the mechanics to them, such that the distinct needs of each theme are supported by the mechanics. So, yes, the DCs, objectively, are arbitrary, but the same thematic material will get the same DC EVERY SINGLE TIME, because that is what binds it to the game system (and granting a small amount of wiggle room of plus our minus a couple points here or there, which is not exactly going to cause anyone a lot of head scratching IME). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How is 5E like 4E?
Top