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How is 5E like 4E?
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<blockquote data-quote="pemerton" data-source="post: 8368037" data-attributes="member: 42582"><p>I can see all this. I didn't have that many recurring combat opponents in my 4e game. Kas was one, who went from mid-paragon to upper-epic. I don't recall if anyone actually asked for explanation, but I think there was an implicit sense that first time round he had just been roused from a long slumber; and second time round I think he had his sword (which the PCs returned to him first time round).</p><p></p><p></p><p>I see that part of the game being the descriptions of the tiers together with the lists of traps, hazards and creatures. On the player side, it's carried by the changing abilities/powers (not the damage numbers, which are just formulas, but the effects/abilities - some epic destinies are especially significant here, not just for what is explicit in them but also what they imply).</p><p></p><p>Departing from these creates a new fiction. I've already mentioned Dark Sun and Neverwinter as (different) examples of departing from the default lists on the GM-side. And in my own game I framed frost giants as extraplanar by using them (appropriately levelled up) at mid-to-upper epic on the Feywild rather than at the default level. And never used things I regarded as a bit silly, like swordwings, or some of those weird epic humanoids in the MM3.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8368037, member: 42582"] I can see all this. I didn't have that many recurring combat opponents in my 4e game. Kas was one, who went from mid-paragon to upper-epic. I don't recall if anyone actually asked for explanation, but I think there was an implicit sense that first time round he had just been roused from a long slumber; and second time round I think he had his sword (which the PCs returned to him first time round). I see that part of the game being the descriptions of the tiers together with the lists of traps, hazards and creatures. On the player side, it's carried by the changing abilities/powers (not the damage numbers, which are just formulas, but the effects/abilities - some epic destinies are especially significant here, not just for what is explicit in them but also what they imply). Departing from these creates a new fiction. I've already mentioned Dark Sun and Neverwinter as (different) examples of departing from the default lists on the GM-side. And in my own game I framed frost giants as extraplanar by using them (appropriately levelled up) at mid-to-upper epic on the Feywild rather than at the default level. And never used things I regarded as a bit silly, like swordwings, or some of those weird epic humanoids in the MM3. [/QUOTE]
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