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How is 5E like 4E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8368088" data-attributes="member: 82106"><p>Interesting, but the question that IMMEDIATELY sprang to my mind is 'why'? I mean, what work are mechanics doing in HeroQuest if the speeds of horses and men are rated on completely different scales and given different names? AND THEN GET COMPARED TO EACH OTHER!!!! lol. It appears to be the same activity, physically pushing yourself to a faster speed for the horse and the man. As an engineer and tinkerer with game systems, HQ seems broken to me! Same with the Hulk/Jane Grey example, the mechanics are flawed! This is what they are FOR is to tell us this stuff. If we have to 'fudge it', then OK, its a poorly designed game (mechanically) and I can live with that, but I bet that gets a lot of negative feedback!</p><p></p><p>IMHO 4e doesn't have an urgent need for credibility tests. Maybe there's a limited sense in which the thematics of Epic is so different from Heroic that it tends to outstrip the DC chart a bit. I'm not entirely sure. My feeling is that the INTENT was that skills, by themselves, would simply be backstop kind of ways to do things. That is, they would represent relatively mundane or straightforward applications of a character's SKILL or whatever. This is another case where 4e kind of started out as one sort of game, and evolved into another sort along the way.</p><p></p><p>So, HoML also addresses this. 'Skill' is taken more as 'governing approach'. The fighter with Athletics proficiency approaches problems as physical challenges of strength and raw power. Via the use of powers (not to delve into the current terminology much, lets just say powers) he can apply this approach to things outside what would typically be thought of as athletic challenges. He might be able to intimidate people with his strength, or perform 'wire fu' or whatever. So, to 'Seal the Abyss' so to speak, this strength-based approach would require some sort of 'power' to bind it to the fiction. This could be improvised, it could be enabled by means of paying some other resource, etc. Those means simply wouldn't be available to a Heroic character, so the attempt wouldn't happen. Even the wizard, with his Arcana skill simply doesn't possess a power that can bring it to bear against an epic (Mythic) grade challenge. </p><p></p><p>I consider this a 'fix' for what in 4e is, IME, a pretty minor issue. It is just that I wanted more emphasis on the progression. There was a tendency for people running 4e to treat Paragon and Epic as just "Heroic with bigger numbers" and miss the POINT of it. You cannot miss the point of it in my game! lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8368088, member: 82106"] Interesting, but the question that IMMEDIATELY sprang to my mind is 'why'? I mean, what work are mechanics doing in HeroQuest if the speeds of horses and men are rated on completely different scales and given different names? AND THEN GET COMPARED TO EACH OTHER!!!! lol. It appears to be the same activity, physically pushing yourself to a faster speed for the horse and the man. As an engineer and tinkerer with game systems, HQ seems broken to me! Same with the Hulk/Jane Grey example, the mechanics are flawed! This is what they are FOR is to tell us this stuff. If we have to 'fudge it', then OK, its a poorly designed game (mechanically) and I can live with that, but I bet that gets a lot of negative feedback! IMHO 4e doesn't have an urgent need for credibility tests. Maybe there's a limited sense in which the thematics of Epic is so different from Heroic that it tends to outstrip the DC chart a bit. I'm not entirely sure. My feeling is that the INTENT was that skills, by themselves, would simply be backstop kind of ways to do things. That is, they would represent relatively mundane or straightforward applications of a character's SKILL or whatever. This is another case where 4e kind of started out as one sort of game, and evolved into another sort along the way. So, HoML also addresses this. 'Skill' is taken more as 'governing approach'. The fighter with Athletics proficiency approaches problems as physical challenges of strength and raw power. Via the use of powers (not to delve into the current terminology much, lets just say powers) he can apply this approach to things outside what would typically be thought of as athletic challenges. He might be able to intimidate people with his strength, or perform 'wire fu' or whatever. So, to 'Seal the Abyss' so to speak, this strength-based approach would require some sort of 'power' to bind it to the fiction. This could be improvised, it could be enabled by means of paying some other resource, etc. Those means simply wouldn't be available to a Heroic character, so the attempt wouldn't happen. Even the wizard, with his Arcana skill simply doesn't possess a power that can bring it to bear against an epic (Mythic) grade challenge. I consider this a 'fix' for what in 4e is, IME, a pretty minor issue. It is just that I wanted more emphasis on the progression. There was a tendency for people running 4e to treat Paragon and Epic as just "Heroic with bigger numbers" and miss the POINT of it. You cannot miss the point of it in my game! lol. [/QUOTE]
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