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How is 5E like 4E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8370196" data-attributes="member: 82106"><p>Not really disagreeing with you on how it works. I just don't understand why you would design a game such that there are two different descriptors which mean the same thing, and use different scales.</p><p></p><p>Consider DW, armor means the same thing for all creatures, how much damage you avoid. Hit points mean the same thing, how much you can take (or something). You can compare the strength of one creature against a PC or another creature in a way that has some meaning. Also, even in D&D, any of these things needs to pass some degree of 'test'. In a D&D game your PC might have a STR of 25 (girdle of Storm Giant Strength) but wrestling an ancient huge red dragon to the ground still ain't going to happen. At most it is going to be a question whether you can do it or not.</p><p></p><p>I would just think, if I'm designing a system from whole cloth (HQ) why wouldn't I put the numbers on a single scale? What is gained by not doing that?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8370196, member: 82106"] Not really disagreeing with you on how it works. I just don't understand why you would design a game such that there are two different descriptors which mean the same thing, and use different scales. Consider DW, armor means the same thing for all creatures, how much damage you avoid. Hit points mean the same thing, how much you can take (or something). You can compare the strength of one creature against a PC or another creature in a way that has some meaning. Also, even in D&D, any of these things needs to pass some degree of 'test'. In a D&D game your PC might have a STR of 25 (girdle of Storm Giant Strength) but wrestling an ancient huge red dragon to the ground still ain't going to happen. At most it is going to be a question whether you can do it or not. I would just think, if I'm designing a system from whole cloth (HQ) why wouldn't I put the numbers on a single scale? What is gained by not doing that? [/QUOTE]
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