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How is 5th edition in respects to magic item creation?
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<blockquote data-quote="Jester David" data-source="post: 7221260" data-attributes="member: 37579"><p>Wait... who asked "is there a functional magic item economy?"</p><p></p><p>Any why is essential that the game have a magic item creation industry anyway? That happens behind the scenes. The PCs aren't making and selling magic items for a profit. They're adventurers, not blacksmiths. How does it matter how the NPC storekeeper gets their stock and makes a profit? </p><p></p><p></p><p>Oh lord... you and Tony Vargas.</p><p>Wizards of the Coast NEVER claimed 5th edition was "great for supporting ANY old edition". That was people on message boards blowing an offhand comment Mike Meals made once in a Design & Development article waaaaay out of proportion. That's not marketing. And it wasn't a "promise" like you have claimed multiple times. </p><p></p><p>It was a design goal. An ambition for the then yet unfinished final product (which I believe was still a couple years from competition at the time of the statement). They (read: Mearls) wanted DMs running 5e able to make the game <em>feel</em> like people were playing whatever edition they wanted. They wanted players of any edition to sit down at a table of 5e and see something familiar in the rules and characters. </p><p>Which was immediately taken and twisted into thoughts that 5e would be backwards compatible with other editions or that you could play characters from any edition in 5e... Or, as you demonstrate, blown up in significance into a blood oath by the marketing department that 5th Edition would support all aspects of play seen in past editions...</p><p></p><p>And 5e can feel a lot like 3e. There is a lot of 3e-isms in its DNA. The magic item treadmill just isn't part of that.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7221260, member: 37579"] Wait... who asked "is there a functional magic item economy?" Any why is essential that the game have a magic item creation industry anyway? That happens behind the scenes. The PCs aren't making and selling magic items for a profit. They're adventurers, not blacksmiths. How does it matter how the NPC storekeeper gets their stock and makes a profit? Oh lord... you and Tony Vargas. Wizards of the Coast NEVER claimed 5th edition was "great for supporting ANY old edition". That was people on message boards blowing an offhand comment Mike Meals made once in a Design & Development article waaaaay out of proportion. That's not marketing. And it wasn't a "promise" like you have claimed multiple times. It was a design goal. An ambition for the then yet unfinished final product (which I believe was still a couple years from competition at the time of the statement). They (read: Mearls) wanted DMs running 5e able to make the game [I]feel[/I] like people were playing whatever edition they wanted. They wanted players of any edition to sit down at a table of 5e and see something familiar in the rules and characters. Which was immediately taken and twisted into thoughts that 5e would be backwards compatible with other editions or that you could play characters from any edition in 5e... Or, as you demonstrate, blown up in significance into a blood oath by the marketing department that 5th Edition would support all aspects of play seen in past editions... And 5e can feel a lot like 3e. There is a lot of 3e-isms in its DNA. The magic item treadmill just isn't part of that. [/QUOTE]
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