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General Tabletop Discussion
*Dungeons & Dragons
How is 5th edition in respects to magic item creation?
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<blockquote data-quote="Jester David" data-source="post: 7221403" data-attributes="member: 37579"><p>Had a long post written here but, eff it, just not worth the hassle of arguing with someone who just wants to spend all their time crapping on 5th Edition and calling Wizards of the Coast liars... </p><p>Life is stressful enough without constant negativity bringing me down. I have enough trouble battling my regular bouts of depression without outside assistance. </p><p></p><p></p><p>I will say that there was never been a downtime free version of D&D.</p><p></p><p>Even in 3e crafting magic items took a long time. And getting back to town to buy the mandated magical items was a huge annoying time sink. </p><p>I remember the awkwardness of the last four or five levels of my Pathfinder Rise of the Runelords campaign, where the party had several level's worth of treasure and were nearing the endgame of facing the Runelord, but had to stop adventuring to teleport back to Magnimar to spend a couple weeks crafting and adding the next tier of +s to their gear.</p><p></p><p>At least in 5e you can just bank treasure until after you save the world. You don't *need* to take that break. </p><p></p><p></p><p>There's such easy potential for fixes as well. </p><p></p><p>Want magical item stores? Bam! In the game. Set base magic item prices in the middle of the scale and have vendors charge +/- 1d100% for each item. </p><p>Want crafting but don't like the long crafting times in the DMG? Bam! Changed. It's now a tenth the time. </p><p>Like the mathematical formula for making magical items in 3e? Bam! Just use that table and the treasure tables from 3e.</p><p>Want players to regularly craft and keep gaining new gear? Bam! Remove the proficiency bonuses gained after level 1, so the magical pluses are required.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7221403, member: 37579"] Had a long post written here but, eff it, just not worth the hassle of arguing with someone who just wants to spend all their time crapping on 5th Edition and calling Wizards of the Coast liars... Life is stressful enough without constant negativity bringing me down. I have enough trouble battling my regular bouts of depression without outside assistance. I will say that there was never been a downtime free version of D&D. Even in 3e crafting magic items took a long time. And getting back to town to buy the mandated magical items was a huge annoying time sink. I remember the awkwardness of the last four or five levels of my Pathfinder Rise of the Runelords campaign, where the party had several level's worth of treasure and were nearing the endgame of facing the Runelord, but had to stop adventuring to teleport back to Magnimar to spend a couple weeks crafting and adding the next tier of +s to their gear. At least in 5e you can just bank treasure until after you save the world. You don't *need* to take that break. There's such easy potential for fixes as well. Want magical item stores? Bam! In the game. Set base magic item prices in the middle of the scale and have vendors charge +/- 1d100% for each item. Want crafting but don't like the long crafting times in the DMG? Bam! Changed. It's now a tenth the time. Like the mathematical formula for making magical items in 3e? Bam! Just use that table and the treasure tables from 3e. Want players to regularly craft and keep gaining new gear? Bam! Remove the proficiency bonuses gained after level 1, so the magical pluses are required. [/QUOTE]
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How is 5th edition in respects to magic item creation?
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