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How is a Monk viable?
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<blockquote data-quote="Janx" data-source="post: 1698954" data-attributes="member: 8835"><p>Well, in my game, the monk's been saving everybody's arses in the last 2 games. Serious kill factor. And this is a 4th level party, no magic weapons or armor. No buffs.</p><p></p><p>Party content was:</p><p>2nd level mage</p><p>5th level rogue</p><p>5th level monk</p><p>4th level cleric</p><p></p><p>Swap out the mage for a 4th level paladin in some games (complicated story). The monk has been doing very well. Would a straight fighter or barbarian do even better? probably. But he's had some good scenes and he's definitely playable.</p><p></p><p>We're doing 3e rules (not 3.5) and the monk don't suck. As a note, when we ran Flurry of Blows through the calculator, it came out to be a better deal.</p><p></p><p>As we figured it, the monk had a +4 attack with his fist for 1d6</p><p></p><p>Versus an AC 15 enemy, he needs an 11 to do 3.5 damage</p><p></p><p>With Flurry of Blows, same enemy (2 attacks at +2 to-hit each for same 1d6):</p><p>13 to do 3.5 AND</p><p>13 to do 3.5</p><p></p><p>Statistacally that comes out to:</p><p>11 for 3.5 = 1.75 damage average per round (50% chance of hit)</p><p>math was: (21-11)/20*3.5</p><p></p><p>13 for 3.5 PLUS 13 for 3.5 = 2.8 damage per round (40% chance of hit each)</p><p>math was: (21-13)/20*3.5*2</p><p></p><p>So under those conditions, it always paid to do Flurry of Blows. Strength bonuses don't really change anything. In the end, the math abstracts to you do 10% less damage than average, but then you double it, how can that not be a good deal?</p><p></p><p>Not sure how 3.5 chaned the Flurry of Blows. Nor have I compared it to other feats or high level multi-attacks. But at low level, it was a pretty sweet deal.</p></blockquote><p></p>
[QUOTE="Janx, post: 1698954, member: 8835"] Well, in my game, the monk's been saving everybody's arses in the last 2 games. Serious kill factor. And this is a 4th level party, no magic weapons or armor. No buffs. Party content was: 2nd level mage 5th level rogue 5th level monk 4th level cleric Swap out the mage for a 4th level paladin in some games (complicated story). The monk has been doing very well. Would a straight fighter or barbarian do even better? probably. But he's had some good scenes and he's definitely playable. We're doing 3e rules (not 3.5) and the monk don't suck. As a note, when we ran Flurry of Blows through the calculator, it came out to be a better deal. As we figured it, the monk had a +4 attack with his fist for 1d6 Versus an AC 15 enemy, he needs an 11 to do 3.5 damage With Flurry of Blows, same enemy (2 attacks at +2 to-hit each for same 1d6): 13 to do 3.5 AND 13 to do 3.5 Statistacally that comes out to: 11 for 3.5 = 1.75 damage average per round (50% chance of hit) math was: (21-11)/20*3.5 13 for 3.5 PLUS 13 for 3.5 = 2.8 damage per round (40% chance of hit each) math was: (21-13)/20*3.5*2 So under those conditions, it always paid to do Flurry of Blows. Strength bonuses don't really change anything. In the end, the math abstracts to you do 10% less damage than average, but then you double it, how can that not be a good deal? Not sure how 3.5 chaned the Flurry of Blows. Nor have I compared it to other feats or high level multi-attacks. But at low level, it was a pretty sweet deal. [/QUOTE]
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