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How is a Monk viable?
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<blockquote data-quote="tauton_ikhnos" data-source="post: 1699095" data-attributes="member: 16195"><p>Human Monk, point buy 28</p><p>STR 13, DEX 14, CON 10, INT 12, WIS 15, CHA 7</p><p>1st level feats: Dodge, Mobility</p><p>1st level monk: Unarmed Strike, Stunning Blow</p><p>AC 14, 18 v movement AOOs, +1 v one opponent</p><p>Attack +1 or -1/-1</p><p></p><p>Most fighters will have an attack of +5 and an AC of 14-16. Against a fighter standing between the monk and an enemy wizard, the monk has a good chance of moving past the fighter, around behind the wizard, and then cacking the wizard with one punch (1d6+1 v 4-5 hp). Since a wizard's AC on point buy isn't going to be better than an 11 at best, the monk can afford to attack defensively, too, to help survive the fighter's charge back when he realizes what the monk has done.</p><p></p><p>As the monk goes up in level, this only gets better. Spring Attack, Combat Expertise, Weapon Finesse, and don't forget that a monk gets AC benefits from DEX items <em>and</em> WIS items. And as his movement rate increases, he may be able to move past the fighter, stun the wizard, and move again... out of charge reach. Rinse, wash, repeat.</p><p></p><p>There's other stuff monks can do, of course. A half-orc grappler monk is pretty ace, for example. But the above is the major thing we expect a monk to do for us (in our campaign) at low level.</p><p></p><p>Low level monks are teh bomb.</p></blockquote><p></p>
[QUOTE="tauton_ikhnos, post: 1699095, member: 16195"] Human Monk, point buy 28 STR 13, DEX 14, CON 10, INT 12, WIS 15, CHA 7 1st level feats: Dodge, Mobility 1st level monk: Unarmed Strike, Stunning Blow AC 14, 18 v movement AOOs, +1 v one opponent Attack +1 or -1/-1 Most fighters will have an attack of +5 and an AC of 14-16. Against a fighter standing between the monk and an enemy wizard, the monk has a good chance of moving past the fighter, around behind the wizard, and then cacking the wizard with one punch (1d6+1 v 4-5 hp). Since a wizard's AC on point buy isn't going to be better than an 11 at best, the monk can afford to attack defensively, too, to help survive the fighter's charge back when he realizes what the monk has done. As the monk goes up in level, this only gets better. Spring Attack, Combat Expertise, Weapon Finesse, and don't forget that a monk gets AC benefits from DEX items [i]and[/i] WIS items. And as his movement rate increases, he may be able to move past the fighter, stun the wizard, and move again... out of charge reach. Rinse, wash, repeat. There's other stuff monks can do, of course. A half-orc grappler monk is pretty ace, for example. But the above is the major thing we expect a monk to do for us (in our campaign) at low level. Low level monks are teh bomb. [/QUOTE]
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