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How is a Monk viable?
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<blockquote data-quote="two" data-source="post: 1699184" data-attributes="member: 9002"><p>Ow. Am I the only one that winces at such a monk? Sounds dreadful.</p><p></p><p>First of all, the Monk in question has 8 hit points. If the enemy fighter hits him, he could be down immediately. Furthermore, I don't see why the enemy mage has an AC of 11 at most. Any mage within combat range usually has shield and/or mage armor up, making the monk miss far more than he hits. And 1d6+1 damage, even assuming the monk hits, has only 50% chance of downing a first level wizard with a con=12.</p><p></p><p>Due to the monk's low strength, and burning up feats on stuff that's marginally useful (mobility is replaced by tumble by level 3 or so, spring attack allows the monk to do little damage safely), this monk (with your build) has a good chance of hitting 10th level and dishing out, maybe 1d10+3 damage. With not very good chances to hit, given flurry penalties.</p><p></p><p>I guess your build is precisely the reason why a lot of people don't like monks. Unless they are dedicated high strength grappler types, they don't usually do much damage, have relatively low AC and HP's, and simply run around helping out by flanking or attacking enemy spellcasters -- when they are around.</p><p></p><p>Vs. a typical and more common scenarios of barbarian orcs, or a few melee monsters, the monk is stuck trading full attacks (and getting destroyed) or spring attacking (in your build) and not being effective at all. </p><p></p><p>When evey battle has an enemy spell caster, yeah, a Monk can the da bomb. Otherwise, well, frankly, everything the monk can do (mobility, high AC, high movement at level 1) a fighter-type can do just as well, plus actually hit hard and strong. An unraging barbarian with 40' base move, mobility, a shield, and a decent dex does the trick. Plus has more hit points, and bab, and a good 1 handed weapon... let's see:</p><p></p><p>28 points buy:</p><p></p><p>Human Barbarian1</p><p></p><p>Ch: 8</p><p>Wis: 10</p><p>Int: 8</p><p>St: 16</p><p>Con: 16</p><p>Dex: 14</p><p></p><p>AC = Breastplate + dex + large shield = 19, or 23 with mobility. One feat to spare. Dodge? Overkill.</p><p></p><p>Give him a masterwork weapon, and he's +5 to hit, for 1d8 + 3 damage. </p><p>Hit points = 15.</p><p></p><p>So, the Barbarian has more hit points, a better AC (and an AC that's easier to increase via magic armor/shield), is FASTER than the monk, and hits much more often and harder. Plus can rage once in position for owie.</p><p></p><p>If you want to do these sorts of tactics, particularly at low levels, the monk is a horrible choice. Any pure fighter is a much better option.</p></blockquote><p></p>
[QUOTE="two, post: 1699184, member: 9002"] Ow. Am I the only one that winces at such a monk? Sounds dreadful. First of all, the Monk in question has 8 hit points. If the enemy fighter hits him, he could be down immediately. Furthermore, I don't see why the enemy mage has an AC of 11 at most. Any mage within combat range usually has shield and/or mage armor up, making the monk miss far more than he hits. And 1d6+1 damage, even assuming the monk hits, has only 50% chance of downing a first level wizard with a con=12. Due to the monk's low strength, and burning up feats on stuff that's marginally useful (mobility is replaced by tumble by level 3 or so, spring attack allows the monk to do little damage safely), this monk (with your build) has a good chance of hitting 10th level and dishing out, maybe 1d10+3 damage. With not very good chances to hit, given flurry penalties. I guess your build is precisely the reason why a lot of people don't like monks. Unless they are dedicated high strength grappler types, they don't usually do much damage, have relatively low AC and HP's, and simply run around helping out by flanking or attacking enemy spellcasters -- when they are around. Vs. a typical and more common scenarios of barbarian orcs, or a few melee monsters, the monk is stuck trading full attacks (and getting destroyed) or spring attacking (in your build) and not being effective at all. When evey battle has an enemy spell caster, yeah, a Monk can the da bomb. Otherwise, well, frankly, everything the monk can do (mobility, high AC, high movement at level 1) a fighter-type can do just as well, plus actually hit hard and strong. An unraging barbarian with 40' base move, mobility, a shield, and a decent dex does the trick. Plus has more hit points, and bab, and a good 1 handed weapon... let's see: 28 points buy: Human Barbarian1 Ch: 8 Wis: 10 Int: 8 St: 16 Con: 16 Dex: 14 AC = Breastplate + dex + large shield = 19, or 23 with mobility. One feat to spare. Dodge? Overkill. Give him a masterwork weapon, and he's +5 to hit, for 1d8 + 3 damage. Hit points = 15. So, the Barbarian has more hit points, a better AC (and an AC that's easier to increase via magic armor/shield), is FASTER than the monk, and hits much more often and harder. Plus can rage once in position for owie. If you want to do these sorts of tactics, particularly at low levels, the monk is a horrible choice. Any pure fighter is a much better option. [/QUOTE]
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