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How is a Monk viable?
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<blockquote data-quote="tauton_ikhnos" data-source="post: 1700061" data-attributes="member: 16195"><p>1st level wizard. 28 point buy. If he has both of those up, he's not a threat, because he's only got one spell left. If he doesn't have those up, he's got an AC of 11 at most. QED.</p><p></p><p>And the Fighter in question has 11-12 hit points. If the enemy fighter hits him, he could be down immediately. That's what first level IS. And the monk has a better chance of running past the enemy fighter and getting to the mage, who, if he's smart, has 2-3 sleep spells prepped instead of a low-probability solution like shield/mage armor.</p><p></p><p></p><p>Fortunately, the monk can move & strike, and then strike & move. That's better than a 50% chance by a fair margin. But considering that the 1d10+4 fighter only has a 60% chance of downing the monk, I guess that's about fair, isn't it? Especially since the mage, in addition to having a 50% chance of being downed, only has a 50% chance of not being stunned as well.</p><p></p><p></p><p>At 10th level, the smart monk has a monk's belt, STR gloves, and a bit o' the magic fist going on, for 2d6+5 at a minimum. And the last 10th level monk I saw was doing 3d6+6, which was pretty comparable to the fighter.</p><p></p><p>And mobility is a prereq to spring attack, which is going to be taken, coincidentally, at the same time that tumble becomes useful. Nice how that works out, isn't it?</p><p></p><p></p><p>IME, if the party is high enough level to face barbarian orcs, the monk is dishing out 3d6+6 or more per strike, tripping like a fiend, and stunning the worst offenders among the foes.</p><p></p><p>Okay, I see the problem, now.</p><p></p><p>1. Barbarian can't afford the equipment you gave him.</p><p>2. That isn't 28 point buy.</p><p></p><p>Since you're building your characters on far more generous terms than the monk (more ability score points, better starting equipment, etc.), then yeah, my monk doesn't measure up.</p></blockquote><p></p>
[QUOTE="tauton_ikhnos, post: 1700061, member: 16195"] 1st level wizard. 28 point buy. If he has both of those up, he's not a threat, because he's only got one spell left. If he doesn't have those up, he's got an AC of 11 at most. QED. And the Fighter in question has 11-12 hit points. If the enemy fighter hits him, he could be down immediately. That's what first level IS. And the monk has a better chance of running past the enemy fighter and getting to the mage, who, if he's smart, has 2-3 sleep spells prepped instead of a low-probability solution like shield/mage armor. Fortunately, the monk can move & strike, and then strike & move. That's better than a 50% chance by a fair margin. But considering that the 1d10+4 fighter only has a 60% chance of downing the monk, I guess that's about fair, isn't it? Especially since the mage, in addition to having a 50% chance of being downed, only has a 50% chance of not being stunned as well. At 10th level, the smart monk has a monk's belt, STR gloves, and a bit o' the magic fist going on, for 2d6+5 at a minimum. And the last 10th level monk I saw was doing 3d6+6, which was pretty comparable to the fighter. And mobility is a prereq to spring attack, which is going to be taken, coincidentally, at the same time that tumble becomes useful. Nice how that works out, isn't it? IME, if the party is high enough level to face barbarian orcs, the monk is dishing out 3d6+6 or more per strike, tripping like a fiend, and stunning the worst offenders among the foes. Okay, I see the problem, now. 1. Barbarian can't afford the equipment you gave him. 2. That isn't 28 point buy. Since you're building your characters on far more generous terms than the monk (more ability score points, better starting equipment, etc.), then yeah, my monk doesn't measure up. [/QUOTE]
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