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How is a Monk viable?
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<blockquote data-quote="spectre72" data-source="post: 1700503" data-attributes="member: 18885"><p>The fighters have magical bonuses, but they are not very high (+1 average).</p><p></p><p>Magical items in the campaign are rare, and sometimes it is difficult to find an item that actually helps the characters in the party.</p><p></p><p>Also for some reason our players don't run around boosting for combat, especially since the new 3.5 rules which limit the duration of stat boosters.</p><p></p><p>My monk has a high dex and wis, a ring of protection +1, monk AC adjustment, gnome AC adjustment, and inertial armor.</p><p></p><p>Part of what I am trying to get across is that a monk works in our game.</p><p></p><p>Other games with a higher power level (magic items and such) I could see the monk being left in the dust but that is a different scenario than what we play.</p><p></p><p>I am in no way implying that my monk is a one person killing machine, but she has survived in a number of roles in our campaign and has progressed through 10 levels.</p><p></p><p>This journey has included stints as front line fighter when we had a party that consisted of almost entirely support characters. Higher AC has made her harder to hit, but there have been many times that a solid hit has taken her to less than 5 HP and she has needed to tumble away and drink a Cure potion before returning to battle.</p><p></p><p>She has fought dragons, giants, and humanoid armies.</p><p></p><p>And Thanee, I appriciate your view and I am sure you are right that there have been days when the dice gods have been looking in my favor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="spectre72, post: 1700503, member: 18885"] The fighters have magical bonuses, but they are not very high (+1 average). Magical items in the campaign are rare, and sometimes it is difficult to find an item that actually helps the characters in the party. Also for some reason our players don't run around boosting for combat, especially since the new 3.5 rules which limit the duration of stat boosters. My monk has a high dex and wis, a ring of protection +1, monk AC adjustment, gnome AC adjustment, and inertial armor. Part of what I am trying to get across is that a monk works in our game. Other games with a higher power level (magic items and such) I could see the monk being left in the dust but that is a different scenario than what we play. I am in no way implying that my monk is a one person killing machine, but she has survived in a number of roles in our campaign and has progressed through 10 levels. This journey has included stints as front line fighter when we had a party that consisted of almost entirely support characters. Higher AC has made her harder to hit, but there have been many times that a solid hit has taken her to less than 5 HP and she has needed to tumble away and drink a Cure potion before returning to battle. She has fought dragons, giants, and humanoid armies. And Thanee, I appriciate your view and I am sure you are right that there have been days when the dice gods have been looking in my favor :cool: [/QUOTE]
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