Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is a vampire possibly worth +8 LA?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolfwood2" data-source="post: 3047638" data-attributes="member: 39394"><p>Your arguments seem to be based around that idea that players won't be <strong>clever</strong> in their use of Dominate. To the contrary, I find that most players will be extremely creative and innovative with the use of their character's abilities.</p><p></p><p>No you don't want a permanently dominated army around, but for extreme short term dominating a lot of people at need can be darn useful. I'm not even talking about for combat. Need to get something hidden somewhere in a castle? Dominate somebody who works there and have them tell you all about the layout. Want to ambush somebody? Dominate a few of his flunkies and servants and have them slip poison into his wine then lead him into a trap. Need to establish a cover identity for a few days? Dominate somebody and have them vouch for you as their long-lost cousin.</p><p></p><p>I defy you to lay out for me an adventure involving humanoids where the ability to lay out Dominates at will won't help. No it's not a combat ability primarily. Combat is only a small component of its many uses.</p><p></p><p>As for Vampire Spawn, you don't want them for the long term. However with a little time to prepare they can still be pretty potent cannon fodder. You keep talking about "CR 10 challenges", but remember that CR is calculated for an open battlefield fighting on relatively even terms. Lost of vampire abilities give PCs the ability to do "set up work" that will tip the odds in their favor when the fight finally occurs.</p><p></p><p></p><p></p><p></p><p>Again, what a lack of creativity! You don't dominate the shopkeeper. You dominate the daughter of the shopkeeper, have her swipe the stuff, and then slit her throat in a thoroughly non-vampiric fashion afterwards. No muss and no way to trace it to your undead activities.</p><p></p><p>But that's just off the top of my head. Give me a few days to think about it, as the player of a vampire PC will, and I'd come up with something better and designed to account for available divinatory magic.</p><p></p><p>Man, Dominate Person at will + Gaseous Form at will could lead to so many great scams and tricks.</p><p></p><p></p><p></p><p>I agree that's a problem when the vampire PC is engaging in typical D&D straight up fights. That's why I'm suggesting altering the template so that they're better in straight-up fights and much worse at being able to do sneaky set-up stuff.</p><p></p><p></p><p></p><p>Actually with the +4 to Dexterity in addition to the racial skill mods means the vampire will be better. Don't ignore the stat mods. They're excellent.</p><p></p><p>And what does the vampire care about diplomacy or disable device? He's got Dominate and undead immunity to poison instead.</p><p></p><p></p><p></p><p>In a straight up fight, the Vampire PC will be smoked.</p><p></p><p>Given a more mission-oriented, "go make this happen" style mission where combat is but one tool in the bag of tricks, and the vampire PC will do much better. After all, if you slip past the CR 15 obstacle, take care of the mission, and depart, how is that not a win even if you never fought it?</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3047638, member: 39394"] Your arguments seem to be based around that idea that players won't be [B]clever[/B] in their use of Dominate. To the contrary, I find that most players will be extremely creative and innovative with the use of their character's abilities. No you don't want a permanently dominated army around, but for extreme short term dominating a lot of people at need can be darn useful. I'm not even talking about for combat. Need to get something hidden somewhere in a castle? Dominate somebody who works there and have them tell you all about the layout. Want to ambush somebody? Dominate a few of his flunkies and servants and have them slip poison into his wine then lead him into a trap. Need to establish a cover identity for a few days? Dominate somebody and have them vouch for you as their long-lost cousin. I defy you to lay out for me an adventure involving humanoids where the ability to lay out Dominates at will won't help. No it's not a combat ability primarily. Combat is only a small component of its many uses. As for Vampire Spawn, you don't want them for the long term. However with a little time to prepare they can still be pretty potent cannon fodder. You keep talking about "CR 10 challenges", but remember that CR is calculated for an open battlefield fighting on relatively even terms. Lost of vampire abilities give PCs the ability to do "set up work" that will tip the odds in their favor when the fight finally occurs. Again, what a lack of creativity! You don't dominate the shopkeeper. You dominate the daughter of the shopkeeper, have her swipe the stuff, and then slit her throat in a thoroughly non-vampiric fashion afterwards. No muss and no way to trace it to your undead activities. But that's just off the top of my head. Give me a few days to think about it, as the player of a vampire PC will, and I'd come up with something better and designed to account for available divinatory magic. Man, Dominate Person at will + Gaseous Form at will could lead to so many great scams and tricks. I agree that's a problem when the vampire PC is engaging in typical D&D straight up fights. That's why I'm suggesting altering the template so that they're better in straight-up fights and much worse at being able to do sneaky set-up stuff. Actually with the +4 to Dexterity in addition to the racial skill mods means the vampire will be better. Don't ignore the stat mods. They're excellent. And what does the vampire care about diplomacy or disable device? He's got Dominate and undead immunity to poison instead. In a straight up fight, the Vampire PC will be smoked. Given a more mission-oriented, "go make this happen" style mission where combat is but one tool in the bag of tricks, and the vampire PC will do much better. After all, if you slip past the CR 15 obstacle, take care of the mission, and depart, how is that not a win even if you never fought it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How is a vampire possibly worth +8 LA?
Top