Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How is Acrobatics used in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7580885" data-attributes="member: 6801845"><p>Let's take a simple scenario, jumping across a gap. Your strength typically says how far you can jump. </p><p></p><p>If the gap is longer than you could normally jump or you don't have that 10 ft head start, we need to start using skills, but I'm pretty flexible.</p><p></p><p>You could use an athletics check to jump further, or if you land just short to grab onto the ledge and pull yourself up.</p><p></p><p>If there a branches overhead or a dead giant you could use a launching point I'd allow you to use acrobatics to increase your jump distance.</p><p></p><p>Perception might be used to notice handholds everyone else is missing.</p><p></p><p>Intelligence might let you devise a clever plan like using a nearby sapling as a catapult.</p><p></p><p>A charisma check to convince the NPC barbarian to carry you on his shoulders.</p><p></p><p>So it just depends on the situation and what my players can justify. I do limit acrobatics at times though. If there is no chandelier to swing from or a beam to vault off of then they may be SOL. Sometimes brute strength is the only thing that matters. For example, on a ship adventure, the acrobat was swinging from the sails, walking the yard arm, etc. Then he got knocked into the water but managed to grab on to a trailing rope. However, I ruled that since the boat was moving through the water quickly and the water was choppy he needed an athletics check to pull himself out of the water. Some things just can't be finessed.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7580885, member: 6801845"] Let's take a simple scenario, jumping across a gap. Your strength typically says how far you can jump. If the gap is longer than you could normally jump or you don't have that 10 ft head start, we need to start using skills, but I'm pretty flexible. You could use an athletics check to jump further, or if you land just short to grab onto the ledge and pull yourself up. If there a branches overhead or a dead giant you could use a launching point I'd allow you to use acrobatics to increase your jump distance. Perception might be used to notice handholds everyone else is missing. Intelligence might let you devise a clever plan like using a nearby sapling as a catapult. A charisma check to convince the NPC barbarian to carry you on his shoulders. So it just depends on the situation and what my players can justify. I do limit acrobatics at times though. If there is no chandelier to swing from or a beam to vault off of then they may be SOL. Sometimes brute strength is the only thing that matters. For example, on a ship adventure, the acrobat was swinging from the sails, walking the yard arm, etc. Then he got knocked into the water but managed to grab on to a trailing rope. However, I ruled that since the boat was moving through the water quickly and the water was choppy he needed an athletics check to pull himself out of the water. Some things just can't be finessed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How is Acrobatics used in your game?
Top