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How is Acrobatics used in your game?
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<blockquote data-quote="Li Shenron" data-source="post: 7582194" data-attributes="member: 1465"><p>I don't think that's true, as Acrobatics is a lot about "staying on your feet in a tricky situation". While Str(Athletic) may be the normal choice for jumping <em>at least</em> a required distance (e.g. over a chasm, or high enough to grab a ledge), Dex(Acrobatic) might be better for jumping <em>exactly</em> to a particular spot (e.g. jumping down from a ledge on a monster's back, or jumping on top of a series of rocks to cross a river).</p><p></p><p>As much as normally I wish to use interchangeable ability scores with skill proficiencies, it might be a more safe choice to just stick with Strength+Athletic vs Dexterity+Acrobatic to sort out which one to call for depending on whether the task is more about sheer muscular force vs coordination.</p><p></p><p>But in more practical terms, I tend to just use whatever the PC attempting the task is proficient at, if I can justify it somehow. If it sounds like favoring the players over the rules, think about other parts of the games already do the same thing e.g. giving you a choice of Str vs Dex in certain attacks.</p><p></p><p>And yes, the D&D ability/skills system and rules are ambiguous and open ended... just like real life you know?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7582194, member: 1465"] I don't think that's true, as Acrobatics is a lot about "staying on your feet in a tricky situation". While Str(Athletic) may be the normal choice for jumping [I]at least[/I] a required distance (e.g. over a chasm, or high enough to grab a ledge), Dex(Acrobatic) might be better for jumping [I]exactly[/I] to a particular spot (e.g. jumping down from a ledge on a monster's back, or jumping on top of a series of rocks to cross a river). As much as normally I wish to use interchangeable ability scores with skill proficiencies, it might be a more safe choice to just stick with Strength+Athletic vs Dexterity+Acrobatic to sort out which one to call for depending on whether the task is more about sheer muscular force vs coordination. But in more practical terms, I tend to just use whatever the PC attempting the task is proficient at, if I can justify it somehow. If it sounds like favoring the players over the rules, think about other parts of the games already do the same thing e.g. giving you a choice of Str vs Dex in certain attacks. And yes, the D&D ability/skills system and rules are ambiguous and open ended... just like real life you know? [/QUOTE]
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