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How is Artificer Balanced?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8024843" data-attributes="member: 6802951"><p>Others have covered the main points about the power of the Artificer, but it looks like there might be a couple of rules mistakes you're using that make it seem a bit more powerful than it actually is.</p><p></p><p> Mending takes an entire minute to cast - not an action.</p><p>So after a fight you can top it off, but not during a fight. If you have another fight before it ends.</p><p></p><p> It does not "have no weight". It just doesn't list a weight for it in the same way as a cat has no listed weight. It is still a metal or similar object that is the same size as a familiar. Letting a familiar be able to carry it, and particularly fly with it would be very much a DM call.</p><p></p><p> Artificers have fairly good consistent damage, but lose out on being able to nova when they need to like a full caster. They are really good support characters - perhaps as good as bards - but a bard is always going to have more powerful spells.</p><p></p><p>At your current level, the artificer is pretty good, but they are probably having to spend all their spell slots on their turret. Next level, the martials get a whole extra attack, the spellcasters get access to the much more powerful 3rd level spells. The artillerist will get an at-will damage bump a bit higher than the spellcasters, bit is only then hitting 2nd level spells.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8024843, member: 6802951"] Others have covered the main points about the power of the Artificer, but it looks like there might be a couple of rules mistakes you're using that make it seem a bit more powerful than it actually is. Mending takes an entire minute to cast - not an action. So after a fight you can top it off, but not during a fight. If you have another fight before it ends. It does not "have no weight". It just doesn't list a weight for it in the same way as a cat has no listed weight. It is still a metal or similar object that is the same size as a familiar. Letting a familiar be able to carry it, and particularly fly with it would be very much a DM call. Artificers have fairly good consistent damage, but lose out on being able to nova when they need to like a full caster. They are really good support characters - perhaps as good as bards - but a bard is always going to have more powerful spells. At your current level, the artificer is pretty good, but they are probably having to spend all their spell slots on their turret. Next level, the martials get a whole extra attack, the spellcasters get access to the much more powerful 3rd level spells. The artillerist will get an at-will damage bump a bit higher than the spellcasters, bit is only then hitting 2nd level spells. [/QUOTE]
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How is Artificer Balanced?
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