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How is Artificer Balanced?
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<blockquote data-quote="Todd Roybark" data-source="post: 8029196" data-attributes="member: 6920677"><p>It can be, AC 18 is not bad at all in early tiers. My Fighter is more then willing to act as cover for the cannon, especially when it is in Protector mode.</p><p></p><p>As a DM I would allow an Artillerist to create a custom Infusion that would boost the AC and Saving Throw bonus for the Eldritch Cannon, if it proves to be too vulnerable.</p><p></p><p>I have not had the chance to be a DM for a game with an Artillerist. One balancing factor, I see, is that while Temp HP can keep you conscious while your regular HP are low, Temp HP do not help against the Power Word spells or spells like Sleep, Color Spray or Divine Word spells for example.</p><p></p><p>Temp HP can't do everything HP can, which causes my Fighter, much anxiety.<img class="smilie smilie--emoji" alt="😓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f613.png" title="Downcast face with sweat :sweat:" data-shortname=":sweat:" loading="lazy" width="64" height="64" /></p><p></p><p>I've had the pleasure to DM for an Alchemist....solid subclass.</p><p></p><p>[USER=177]@Umbran[/USER], so how is the Battle Smith? (If you care to share).</p><p></p><p>On a surface read, the subclass seems versatile, being able to potentially switch from weapon attacks to targeting Saving Throws, as the situation warrants.</p><p></p><p>Thematically, the combo of Steel Defender and other subclass powers, plus base class would seem to do a grizzled veteran character well. I have a hard time, admittedly of thinking of other characters it would excel at representing.</p><p></p><p>My only quibble with the Artificer as a whole, is that it needs either 3 Cantrips to start with, <em>or</em> should gain a 3rd cantrip before 10th level.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8029196, member: 6920677"] It can be, AC 18 is not bad at all in early tiers. My Fighter is more then willing to act as cover for the cannon, especially when it is in Protector mode. As a DM I would allow an Artillerist to create a custom Infusion that would boost the AC and Saving Throw bonus for the Eldritch Cannon, if it proves to be too vulnerable. I have not had the chance to be a DM for a game with an Artillerist. One balancing factor, I see, is that while Temp HP can keep you conscious while your regular HP are low, Temp HP do not help against the Power Word spells or spells like Sleep, Color Spray or Divine Word spells for example. Temp HP can't do everything HP can, which causes my Fighter, much anxiety.😓 I've had the pleasure to DM for an Alchemist....solid subclass. [USER=177]@Umbran[/USER], so how is the Battle Smith? (If you care to share). On a surface read, the subclass seems versatile, being able to potentially switch from weapon attacks to targeting Saving Throws, as the situation warrants. Thematically, the combo of Steel Defender and other subclass powers, plus base class would seem to do a grizzled veteran character well. I have a hard time, admittedly of thinking of other characters it would excel at representing. My only quibble with the Artificer as a whole, is that it needs either 3 Cantrips to start with, [I]or[/I] should gain a 3rd cantrip before 10th level. [/QUOTE]
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