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General Tabletop Discussion
*Pathfinder & Starfinder
How is combat role different from weapon in hand?
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<blockquote data-quote="howandwhy99" data-source="post: 5810197" data-attributes="member: 3192"><p>I like the OPs suggestion. </p><p></p><p>Missile weapons are for Controllers. These are ranged and could be small area of effect (single combatant) or larger AoEs.</p><p></p><p>Melee weapons are for Strikers. These are adjacent (or nearby based upon reach). AoEs could work the same.</p><p></p><p>Armor and shields are for Defenders. These block attacks on the person and many such individuals could form a wall. Fortifications would really be larger areas of armor.</p><p></p><p>Language speakers are Leaders. These are ranged by voice and can affect one or many similar language speakers. The benefits aid in coordinating actions.</p><p></p><p>All characters should, by default, be able to do any of these things. If players want their PCs to not do so, that's their prerogative.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5810197, member: 3192"] I like the OPs suggestion. Missile weapons are for Controllers. These are ranged and could be small area of effect (single combatant) or larger AoEs. Melee weapons are for Strikers. These are adjacent (or nearby based upon reach). AoEs could work the same. Armor and shields are for Defenders. These block attacks on the person and many such individuals could form a wall. Fortifications would really be larger areas of armor. Language speakers are Leaders. These are ranged by voice and can affect one or many similar language speakers. The benefits aid in coordinating actions. All characters should, by default, be able to do any of these things. If players want their PCs to not do so, that's their prerogative. [/QUOTE]
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Community
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How is combat role different from weapon in hand?
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