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How is D&D of any edition realistic?
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<blockquote data-quote="jdrakeh" data-source="post: 4244577" data-attributes="member: 13892"><p>I already have. Am I willing to go out of my way to find more because you can't be bothered to look for them yourself? Well. . . </p><p></p><p></p><p></p><p>It does not claim the second thing, granted, though it <em>very</em> specifically claims the first and the last things. KarinsDad very specifically mentions Gravity and Wind, then states:</p><p></p><p></p><p></p><p>His very argument is, in fact, that D&D <em>does</em> model Earth's physics, though not necessarily <em>well</em>. He further goes on to give behavior of Fire as an example of a thing in D&D that models real life physics, realistically. And states: </p><p></p><p> </p><p></p><p>Emphasis mine. He doesn't say that it's a magic world that borrows from the real world. He asserts that it is, in fact, a model of the real world to which magical elements have been added. Or, specifically, that D&D models the real world by default. And, as previously noted, it's not a bad argument if you're looking <em>only</em> at those specific things. </p><p></p><p>That said. . . No. No, I absolutely do <em>not</em> have time to dig up more examples for you. There are several very specific references to real life physics being modeled by D&D in the cited post, as well as the very clear assertion that D&D itself models the real world by default and then adds magical elements after the fact. </p><p></p><p>If you're willing to ignore those very specific examples and arguments made on behalf of D&D as a physics engine, that's all well and good -- however, it also makes clear that you will ignore any further examples of such argument that I search out, making the endeavor a complete and total waste of my time.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4244577, member: 13892"] I already have. Am I willing to go out of my way to find more because you can't be bothered to look for them yourself? Well. . . It does not claim the second thing, granted, though it [I]very[/I] specifically claims the first and the last things. KarinsDad very specifically mentions Gravity and Wind, then states: His very argument is, in fact, that D&D [I]does[/I] model Earth's physics, though not necessarily [I]well[/I]. He further goes on to give behavior of Fire as an example of a thing in D&D that models real life physics, realistically. And states: Emphasis mine. He doesn't say that it's a magic world that borrows from the real world. He asserts that it is, in fact, a model of the real world to which magical elements have been added. Or, specifically, that D&D models the real world by default. And, as previously noted, it's not a bad argument if you're looking [I]only[/I] at those specific things. That said. . . No. No, I absolutely do [I]not[/I] have time to dig up more examples for you. There are several very specific references to real life physics being modeled by D&D in the cited post, as well as the very clear assertion that D&D itself models the real world by default and then adds magical elements after the fact. If you're willing to ignore those very specific examples and arguments made on behalf of D&D as a physics engine, that's all well and good -- however, it also makes clear that you will ignore any further examples of such argument that I search out, making the endeavor a complete and total waste of my time. [/QUOTE]
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How is D&D of any edition realistic?
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