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How is D&D of any edition realistic?
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<blockquote data-quote="Mister Doug" data-source="post: 4247449" data-attributes="member: 66623"><p>There was a debate about this?</p><p></p><p>I think it's reasonable for a character to take kobold armor and try to make use of it. Of course, the realistic thing to do is to point out that melting down scrap metal in a village blacksmith shop isn't very likely without very hot heat (more appropriate to industrial age society), but that he could hammer out some stuff or the like from the armor. </p><p></p><p>But I would just play it out more or less like the player wants because it is narratively more interesting. =)</p><p></p><p>For what it's worth, I am value neutral on 4th edition. My struggles right now are getting together a group of 30-something gamers on a regular basis with us having moved further apart, having busy schedules, and having gone back to graduate school at the age of 40. The way that advancement and character development works in any version of D&D works against pickup games IMHO, so I'm not so excited about any new edition of D&D right now. I just think the discussion of "realism" in any version of D&D seems strange to me, since when I was in college and it was "cool" among geeks to reject AD&D, the first criticism leveled at it was its lack of realism. And I don't think many of those issues every got changed much, though a new layer of consistency was added to 3e, which may be what people see as "realistic". But even 3.x seems less consistent and predictable a mechanical model than other RPGs I have played.</p><p></p><p>Oh, well. To each their own.</p></blockquote><p></p>
[QUOTE="Mister Doug, post: 4247449, member: 66623"] There was a debate about this? I think it's reasonable for a character to take kobold armor and try to make use of it. Of course, the realistic thing to do is to point out that melting down scrap metal in a village blacksmith shop isn't very likely without very hot heat (more appropriate to industrial age society), but that he could hammer out some stuff or the like from the armor. But I would just play it out more or less like the player wants because it is narratively more interesting. =) For what it's worth, I am value neutral on 4th edition. My struggles right now are getting together a group of 30-something gamers on a regular basis with us having moved further apart, having busy schedules, and having gone back to graduate school at the age of 40. The way that advancement and character development works in any version of D&D works against pickup games IMHO, so I'm not so excited about any new edition of D&D right now. I just think the discussion of "realism" in any version of D&D seems strange to me, since when I was in college and it was "cool" among geeks to reject AD&D, the first criticism leveled at it was its lack of realism. And I don't think many of those issues every got changed much, though a new layer of consistency was added to 3e, which may be what people see as "realistic". But even 3.x seems less consistent and predictable a mechanical model than other RPGs I have played. Oh, well. To each their own. [/QUOTE]
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How is D&D of any edition realistic?
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