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How is death (and raising the dead) handled in D&D novels?
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<blockquote data-quote="I'm A Banana" data-source="post: 2329381" data-attributes="member: 2067"><p>Okay, this is going to be a bit rant-y, but that's partially because this is something of a pet peeve of mine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Creativity, dramatic writing, conflict, goals, failure, torment, and not relying on common, dull, happens-to-everyone death as the final answer to a need for drama all come to mind. E.g.: The *good* writers will handle it the same way that it is handled in the game. The *bad* ones will ignore it/overwrite it/relegate it to the background.</p><p></p><p></p><p></p><p>Oh, man, I better tell Sophocles that his story <em>Oediups Rex</em> is totally gonna suck if he doesn't have the guy fear death.... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>Fear of death doesn't make a good plot. Fear of death is just one of a possible millions of fears that protagonists can face, overcome, or fail agianst. It's a realistic and easily sympathetic one. Not many people WANT to die...at most, maybe some ACCEPT it.</p><p></p><p>But drama and conflict can be created whole cloth out of immortals and invincibles just as easily as it can be created out of mortals and peasants. One of the common tropes of tragedy is that the person is powerful to begin with, but is humbled by the end. And you don't need to kill to humble.</p><p></p><p>Death is the easy way out. Death is precieved as final. It sets things in stone, becomes an immutable rock, and must be worked around. Screw that. Especially in a D&D book. Screw. That. The laws of the universe don't work for your narrative contrivance, and it's transparently utilitarian of you to say that in this instance they do. These are things that an author should think through and embrace, not write around.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2329381, member: 2067"] Okay, this is going to be a bit rant-y, but that's partially because this is something of a pet peeve of mine. ;) Creativity, dramatic writing, conflict, goals, failure, torment, and not relying on common, dull, happens-to-everyone death as the final answer to a need for drama all come to mind. E.g.: The *good* writers will handle it the same way that it is handled in the game. The *bad* ones will ignore it/overwrite it/relegate it to the background. Oh, man, I better tell Sophocles that his story [I]Oediups Rex[/I] is totally gonna suck if he doesn't have the guy fear death.... :uhoh: Fear of death doesn't make a good plot. Fear of death is just one of a possible millions of fears that protagonists can face, overcome, or fail agianst. It's a realistic and easily sympathetic one. Not many people WANT to die...at most, maybe some ACCEPT it. But drama and conflict can be created whole cloth out of immortals and invincibles just as easily as it can be created out of mortals and peasants. One of the common tropes of tragedy is that the person is powerful to begin with, but is humbled by the end. And you don't need to kill to humble. Death is the easy way out. Death is precieved as final. It sets things in stone, becomes an immutable rock, and must be worked around. Screw that. Especially in a D&D book. Screw. That. The laws of the universe don't work for your narrative contrivance, and it's transparently utilitarian of you to say that in this instance they do. These are things that an author should think through and embrace, not write around. [/QUOTE]
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How is death (and raising the dead) handled in D&D novels?
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