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How is death (and raising the dead) handled in D&D novels?
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<blockquote data-quote="Cthulhudrew" data-source="post: 2336175" data-attributes="member: 4090"><p>Some very cool deaths, too. A wizard takes out a demon (and himself) with a retributive strike from his Staff of Power. A cleric takes out another demon with a holy word, sending them both back to the Abyss. Both are cool deaths which are not easily countered with simple resurrection spells.</p><p></p><p>Pants pointed out the difficulties Gord has with a Solar in resurrecting his friends- and the ones who he couldn't resurrect had their bodies lost.</p><p></p><p>Gygax dealt with death/resurrection issues very well in his Gord books. He was also very adept at descriptively depicting the mechanical aspects of the game in his novels, which a lot of writers seem to have difficulty with. Either the mechanics are blatantly obvious (I recall a recent poster in one of the Eberron novel threads mentioning he could almost hear the dice rolling during action sequences), or else they "break" the rules of the game world in favor of descriptive text, neither of which, IMO, is a very good solution. If you are going to be writing in a world based on a game, you should follow the "rules" of that game, while not giving the reader a peek behind the curtain. Not necessarily an easy task, but a good writer should be able to pull it off.</p></blockquote><p></p>
[QUOTE="Cthulhudrew, post: 2336175, member: 4090"] Some very cool deaths, too. A wizard takes out a demon (and himself) with a retributive strike from his Staff of Power. A cleric takes out another demon with a holy word, sending them both back to the Abyss. Both are cool deaths which are not easily countered with simple resurrection spells. Pants pointed out the difficulties Gord has with a Solar in resurrecting his friends- and the ones who he couldn't resurrect had their bodies lost. Gygax dealt with death/resurrection issues very well in his Gord books. He was also very adept at descriptively depicting the mechanical aspects of the game in his novels, which a lot of writers seem to have difficulty with. Either the mechanics are blatantly obvious (I recall a recent poster in one of the Eberron novel threads mentioning he could almost hear the dice rolling during action sequences), or else they "break" the rules of the game world in favor of descriptive text, neither of which, IMO, is a very good solution. If you are going to be writing in a world based on a game, you should follow the "rules" of that game, while not giving the reader a peek behind the curtain. Not necessarily an easy task, but a good writer should be able to pull it off. [/QUOTE]
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How is death (and raising the dead) handled in D&D novels?
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