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How is death (and raising the dead) handled in D&D novels?
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<blockquote data-quote="Felon" data-source="post: 2337122" data-attributes="member: 8158"><p>Mutilation of the body can be fixed. If you can come back from the dead within a minute, you can resume your mission. If the mission was to rescue hostages and they were killed, you can have them raised (or, if they dig being dead and don't want to come back, then maybe it's not so bad to let good people die--hell, feel free to kill them yourself). </p><p></p><p>There is lofty, high-handed thematic tension that you're talking about, but there is also the very palpable tension of a character being one false move away from death. Apparently, you're arguing that the lofty, high-handed thematic tension should completely supplant the tension provided by a cool action scene or a tense battle to the death. Guess that's your personal taste, but it tastes pretty watered-down to me.</p><p></p><p></p><p></p><p>Or dump it altogether because the lack of irrevocable personal consequences renders those characters' adventures inane and pointless. We don't need more novels about angst-ridden immortals, thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Right, but from most accounts, it seems the novels do hand-wave it away.</p><p></p><p></p><p></p><p>That's all good and well, but generally we're not talking some schlub breaking his neck getting out of the bathtub and his wife having to observe a lot of red tape in getting him rezzed. We're talking about heroes--guys who traditionally are not mired down by bureaucracy--getting killed in a horrible way, likely failing some important task. Maybe even a quest. </p><p></p><p></p><p></p><p>Again, we're not talking about Bob the Barber waking up to find he's got his 600 virgins and will never have sweep any more hair off the floor ever again, or put the seat down for his annoying wife. Heroes are typically doers of important things. Getting killed is a big hassle. "No no, I'm sure the rest of you can get that ring to the volcano. I'm enjoying the scenery here." </p><p></p><p></p><p></p><p>The focus is on what extraordinary characters with a great deal of resourcefulness and wherewithal can accomplish. From that standpoint, I'd say culture, society, psychology, and other mundane factors are getting the exact amount of attention they merit, which is to say none.</p></blockquote><p></p>
[QUOTE="Felon, post: 2337122, member: 8158"] Mutilation of the body can be fixed. If you can come back from the dead within a minute, you can resume your mission. If the mission was to rescue hostages and they were killed, you can have them raised (or, if they dig being dead and don't want to come back, then maybe it's not so bad to let good people die--hell, feel free to kill them yourself). There is lofty, high-handed thematic tension that you're talking about, but there is also the very palpable tension of a character being one false move away from death. Apparently, you're arguing that the lofty, high-handed thematic tension should completely supplant the tension provided by a cool action scene or a tense battle to the death. Guess that's your personal taste, but it tastes pretty watered-down to me. Or dump it altogether because the lack of irrevocable personal consequences renders those characters' adventures inane and pointless. We don't need more novels about angst-ridden immortals, thanks. :cool: Right, but from most accounts, it seems the novels do hand-wave it away. That's all good and well, but generally we're not talking some schlub breaking his neck getting out of the bathtub and his wife having to observe a lot of red tape in getting him rezzed. We're talking about heroes--guys who traditionally are not mired down by bureaucracy--getting killed in a horrible way, likely failing some important task. Maybe even a quest. Again, we're not talking about Bob the Barber waking up to find he's got his 600 virgins and will never have sweep any more hair off the floor ever again, or put the seat down for his annoying wife. Heroes are typically doers of important things. Getting killed is a big hassle. "No no, I'm sure the rest of you can get that ring to the volcano. I'm enjoying the scenery here." The focus is on what extraordinary characters with a great deal of resourcefulness and wherewithal can accomplish. From that standpoint, I'd say culture, society, psychology, and other mundane factors are getting the exact amount of attention they merit, which is to say none. [/QUOTE]
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How is death (and raising the dead) handled in D&D novels?
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