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How is fate?
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<blockquote data-quote="Alcamtar" data-source="post: 6378822" data-attributes="member: 3842"><p>Fate is different. Where Hero and Gurps are strongly simulation-based, Fate is more story based.</p><p></p><p>If you are looking for a new approach and not merely an easier game to run, fate is a great choice. I wouldn't call it "light" per se, but it is not heavy. It's less fiddly for sure and I think it lends itself fairly well to a balance of prep and improvisation.</p><p></p><p>As far as easy to run... it depends on you. Fate will require you to think a bit differently. Like how gurps simulates real objects directly, while hero reasons from effects. Well in fate, you reason from story, and reality takes a back seat to that. Unlike hero and gurps where you define facts first and drive story from how they play out, in fate you decide what's important to the story and then let that determine that facts. How you adapt to this will determine if it is easier or harder. I suggest you just try playing a session or two and see how it feels.</p><p></p><p>If you like the facts-first approach of hero/gurps I recommend checking out fudge. Same basic mechanic as fate, but has a structure and dynamic that is more like what you are used to... it was designed as a lighter, improvisational gurps. It is lighter than fate... Fate will still need some prep I think, but fudge you can pretty much run with no prep at all. Fate has interlocking, specific rules. In Fudge the GMs common sense and knowledge of the setting eliminates the need for most rules. So if you like gurps but feel like you don't need all the fiddly rules anymore and can ad lib most of it, fudge is perfect. (And when you do want rules for something, it is absurdly easy to bolt on rules subsystems from gurps, hero, fate, or any other game. There are no interlocking subsystems or balance issues to worry about.)</p><p></p><p>You were asking about fate so I hope this doesn't come across as a threadcrap. You said you like gurps/hero... Fudge is the "lite version of Fate" that plays like gurps. Fate is fudge crunchified and evolved in a new direction, like of like D&D 4e compared to OD&D.</p></blockquote><p></p>
[QUOTE="Alcamtar, post: 6378822, member: 3842"] Fate is different. Where Hero and Gurps are strongly simulation-based, Fate is more story based. If you are looking for a new approach and not merely an easier game to run, fate is a great choice. I wouldn't call it "light" per se, but it is not heavy. It's less fiddly for sure and I think it lends itself fairly well to a balance of prep and improvisation. As far as easy to run... it depends on you. Fate will require you to think a bit differently. Like how gurps simulates real objects directly, while hero reasons from effects. Well in fate, you reason from story, and reality takes a back seat to that. Unlike hero and gurps where you define facts first and drive story from how they play out, in fate you decide what's important to the story and then let that determine that facts. How you adapt to this will determine if it is easier or harder. I suggest you just try playing a session or two and see how it feels. If you like the facts-first approach of hero/gurps I recommend checking out fudge. Same basic mechanic as fate, but has a structure and dynamic that is more like what you are used to... it was designed as a lighter, improvisational gurps. It is lighter than fate... Fate will still need some prep I think, but fudge you can pretty much run with no prep at all. Fate has interlocking, specific rules. In Fudge the GMs common sense and knowledge of the setting eliminates the need for most rules. So if you like gurps but feel like you don't need all the fiddly rules anymore and can ad lib most of it, fudge is perfect. (And when you do want rules for something, it is absurdly easy to bolt on rules subsystems from gurps, hero, fate, or any other game. There are no interlocking subsystems or balance issues to worry about.) You were asking about fate so I hope this doesn't come across as a threadcrap. You said you like gurps/hero... Fudge is the "lite version of Fate" that plays like gurps. Fate is fudge crunchified and evolved in a new direction, like of like D&D 4e compared to OD&D. [/QUOTE]
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