Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How is fate?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matchstick" data-source="post: 6391187" data-attributes="member: 217"><p>Trappings in Savage Worlds would handle most, if not all of those. Savage Worlds just provides the basic statistics for something like a magical Bolt attack, but the character and GM work together to decide how it manifests in game. So Bolt on the Bard might be a sonic attack guitar chord turned up to 11, on an android might be an energy slinging arm replacement, on Korra might be a fire/ice/water/rock/air projectile, on an Archon might be a pale fiery manifestation of Chi, etc. The basic statistic for a Bolt attack is there, but the trapping, how the attack manifests in the game, is completely up to the player (with GM approval of course). If the player wants a stream of hornets to flow out of his/her mouth and attack the bad guy, go for it. Eye beams? No problem. Mechanically all of those things would probably be VERY similar, but the in game appearance could be radically different. I've found that when players write "Mk VII Arm Cannon" on their sheet, they don't care so much when their neighbors "Hadouken" attack does essentially the same damage (and of course characters can spend to make their Bolt better, so even the same damage may not happen). </p><p></p><p>Core Savage Worlds has differing Arcane Background Edges; you could do your own similar thing if you wanted. Arcane Background: Wizardry, AB: Cybernetics, AB: Music, AB: Chi Powers, etc. Maybe they would be character creation Edges, or you could say only take one at a time, if you want them to be exclusive. </p><p></p><p>There wouldn't be any classes I guess, so that doesn't fit with your question, but you could limit the Arcane Backgrounds to effectively create classes as mentioned above, and still have your fightery, theify, non-Arcane types. In fact maybe the best way to help classes feel unique is to not have classes; to just offer options and let the players build what their unique vision holds, or as close as is possible.</p><p></p><p>I'm not trying to shill, Savage Worlds was the first thing that occurred to me, and then I got long winded. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Have fun no matter how you decide to go, it sure sounds like some cool stuff you have going on!</p></blockquote><p></p>
[QUOTE="Matchstick, post: 6391187, member: 217"] Trappings in Savage Worlds would handle most, if not all of those. Savage Worlds just provides the basic statistics for something like a magical Bolt attack, but the character and GM work together to decide how it manifests in game. So Bolt on the Bard might be a sonic attack guitar chord turned up to 11, on an android might be an energy slinging arm replacement, on Korra might be a fire/ice/water/rock/air projectile, on an Archon might be a pale fiery manifestation of Chi, etc. The basic statistic for a Bolt attack is there, but the trapping, how the attack manifests in the game, is completely up to the player (with GM approval of course). If the player wants a stream of hornets to flow out of his/her mouth and attack the bad guy, go for it. Eye beams? No problem. Mechanically all of those things would probably be VERY similar, but the in game appearance could be radically different. I've found that when players write "Mk VII Arm Cannon" on their sheet, they don't care so much when their neighbors "Hadouken" attack does essentially the same damage (and of course characters can spend to make their Bolt better, so even the same damage may not happen). Core Savage Worlds has differing Arcane Background Edges; you could do your own similar thing if you wanted. Arcane Background: Wizardry, AB: Cybernetics, AB: Music, AB: Chi Powers, etc. Maybe they would be character creation Edges, or you could say only take one at a time, if you want them to be exclusive. There wouldn't be any classes I guess, so that doesn't fit with your question, but you could limit the Arcane Backgrounds to effectively create classes as mentioned above, and still have your fightery, theify, non-Arcane types. In fact maybe the best way to help classes feel unique is to not have classes; to just offer options and let the players build what their unique vision holds, or as close as is possible. I'm not trying to shill, Savage Worlds was the first thing that occurred to me, and then I got long winded. :) Have fun no matter how you decide to go, it sure sounds like some cool stuff you have going on! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is fate?
Top