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How is Flex still a thing?
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<blockquote data-quote="Chaosmancer" data-source="post: 9059455" data-attributes="member: 6801228"><p>Fireball. Even cast with the same level slot fireball is better. Yes, it takes a higher level slot, but that's why I don't cast shatter with a 3rd level slot. The handedness is not a resource, it is a limitation that I didn't bother to look up. There is no choice to use a two-handed required mastery on a one-handed weapon.</p><p></p><p></p><p></p><p>No, that is not the kind of choice we have. For example, lucky runs out. Topple, graze, push, slow, ect do not run out. </p><p></p><p>More accurately it would be which is better, +2 strength, or +1d8 fire damage on your attacks. Sure, some enemies resist fire, some are immune to it, so +2 strength with "always" work, but at the end of the day, that "occasional" extra damage is far better.</p><p></p><p></p><p></p><p>I agree we need something for 2-handed versatile weapons.</p><p></p><p></p><p></p><p>I disagree. Damage on a Miss is spectacular.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9059455, member: 6801228"] Fireball. Even cast with the same level slot fireball is better. Yes, it takes a higher level slot, but that's why I don't cast shatter with a 3rd level slot. The handedness is not a resource, it is a limitation that I didn't bother to look up. There is no choice to use a two-handed required mastery on a one-handed weapon. No, that is not the kind of choice we have. For example, lucky runs out. Topple, graze, push, slow, ect do not run out. More accurately it would be which is better, +2 strength, or +1d8 fire damage on your attacks. Sure, some enemies resist fire, some are immune to it, so +2 strength with "always" work, but at the end of the day, that "occasional" extra damage is far better. I agree we need something for 2-handed versatile weapons. I disagree. Damage on a Miss is spectacular. [/QUOTE]
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How is Flex still a thing?
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