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How is Flex still a thing?
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<blockquote data-quote="Chaosmancer" data-source="post: 9061446" data-attributes="member: 6801228"><p>That isn't a bad way to handle it... </p><p></p><p>My preferred solution is actually to make Weapon Masteries more like Techniques. You pick a technique, and it can apply to any legal weapon. So, for example, you could get the Push Technique and it works whenever you are using a Heavy, Two-Handed, or Versatile weapon. </p><p></p><p>This prevents the silly visual of weapon swapping. It allows more dynamic use of abilities, and opens up space for new abilities. Right now, you can't have more weapon masteries. With Techniques, of course you could build more, allowing for a more open design. </p><p></p><p>... And then I might abandon that in favor of combat arts, but that rule set is still in infancy</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9061446, member: 6801228"] That isn't a bad way to handle it... My preferred solution is actually to make Weapon Masteries more like Techniques. You pick a technique, and it can apply to any legal weapon. So, for example, you could get the Push Technique and it works whenever you are using a Heavy, Two-Handed, or Versatile weapon. This prevents the silly visual of weapon swapping. It allows more dynamic use of abilities, and opens up space for new abilities. Right now, you can't have more weapon masteries. With Techniques, of course you could build more, allowing for a more open design. ... And then I might abandon that in favor of combat arts, but that rule set is still in infancy [/QUOTE]
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