Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How is Flex still a thing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mirrorrorrim" data-source="post: 9061567" data-attributes="member: 7040132"><p>The Versatile ability is very weak and is not something that anyone ever plans to use. It is a fallback that is more rarely used than any other weapon property. You're not losing anything by a Weapon Master being able to effectively negate it with Flex. It is existing rarely-used design that can be the root of something additive and better (i.e. Flex). I also don't believe the Versatile ability itself needs to change to be more powerful. It shouldn't make a longword do a better job at being a greatsword than the greatsword itself due to flexibility. </p><p></p><p>Additionally, something that works all the time should not be as powerful as something that is situational. Flex is fine for what it does. It increases weapon damage size (which impacts every normal and critical hit), and is a pure upgrade for people who want to use two weapons or sword and board, and don't want otherwise complicated mechanics (more than they get from their other abilities).</p><p></p><p>Also, longswords don't also need to have their base weapon mastery make them the king of all weapons... again. They are reliable and effective, and this design supports that. </p><p></p><p>I do hope that the final 2024 books will include design that allows a person to invest choices that allow dual-wielding 2 versatile weapons with Flex damage dice and ability score mod on the off-hand damage, without requiring the Light or Finesse property. I want my dual-warhammer/warpick dwarven warrior to be able to open a (reasonable) can of whoop! There are lots of people who've enjoyed dual-wielding longswords too. The path to such design should be available.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9061567, member: 7040132"] The Versatile ability is very weak and is not something that anyone ever plans to use. It is a fallback that is more rarely used than any other weapon property. You're not losing anything by a Weapon Master being able to effectively negate it with Flex. It is existing rarely-used design that can be the root of something additive and better (i.e. Flex). I also don't believe the Versatile ability itself needs to change to be more powerful. It shouldn't make a longword do a better job at being a greatsword than the greatsword itself due to flexibility. Additionally, something that works all the time should not be as powerful as something that is situational. Flex is fine for what it does. It increases weapon damage size (which impacts every normal and critical hit), and is a pure upgrade for people who want to use two weapons or sword and board, and don't want otherwise complicated mechanics (more than they get from their other abilities). Also, longswords don't also need to have their base weapon mastery make them the king of all weapons... again. They are reliable and effective, and this design supports that. I do hope that the final 2024 books will include design that allows a person to invest choices that allow dual-wielding 2 versatile weapons with Flex damage dice and ability score mod on the off-hand damage, without requiring the Light or Finesse property. I want my dual-warhammer/warpick dwarven warrior to be able to open a (reasonable) can of whoop! There are lots of people who've enjoyed dual-wielding longswords too. The path to such design should be available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How is Flex still a thing?
Top