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How is Flex still a thing?
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<blockquote data-quote="Chaosmancer" data-source="post: 9061690" data-attributes="member: 6801228"><p>Whether or not we believe versatile is a weak ability, the unique property for versatile weapons essentially making them non-versatile weapons is poor design. </p><p></p><p>And I don't think any option is making a longsword better than a greatsword. At worst, it gives an option to match the greatsword damage, if you weren't focused on using greatswords.</p><p></p><p></p><p></p><p>But it doesn't work all the time. For example, Monks get weapon mastery and if they use their biggest weapons that is either a staff or a spear... which have the flex mastery... which Monk's can't utilize at all. Monks would be better off with literally anything else, because they can't benefit from this. </p><p></p><p>It is an extreme example, perhaps, but it points to the situation we are in. All flex does is make 1-handed weapons deal a die size up, which they could also do by being used two handed, which many people did. All I really want is for Flex to do SOMETHING when used with two-hands. Doesn't even have to be more than just letting the die increase again. But it has to do something.</p><p></p><p></p><p></p><p>I also want to have the Dual-Wielder feat go back to how it was.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9061690, member: 6801228"] Whether or not we believe versatile is a weak ability, the unique property for versatile weapons essentially making them non-versatile weapons is poor design. And I don't think any option is making a longsword better than a greatsword. At worst, it gives an option to match the greatsword damage, if you weren't focused on using greatswords. But it doesn't work all the time. For example, Monks get weapon mastery and if they use their biggest weapons that is either a staff or a spear... which have the flex mastery... which Monk's can't utilize at all. Monks would be better off with literally anything else, because they can't benefit from this. It is an extreme example, perhaps, but it points to the situation we are in. All flex does is make 1-handed weapons deal a die size up, which they could also do by being used two handed, which many people did. All I really want is for Flex to do SOMETHING when used with two-hands. Doesn't even have to be more than just letting the die increase again. But it has to do something. I also want to have the Dual-Wielder feat go back to how it was. [/QUOTE]
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