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How is Flex still a thing?
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<blockquote data-quote="UngainlyTitan" data-source="post: 9067266" data-attributes="member: 28487"><p>Are you saying that Flex would allow the use of a versatile weapon (by someone with Fex mastery) as 2 die steps above the base one-handed damage die?</p><p></p><p>So, I have being brushing up on my probability theory since UA 6 has dropped. So I crunched the number for a champion fighter with longsword and board using flex and as expected it is better than the base.</p><p>So, then I though, how do I calculate the effect of a Weapon Master's ability to replace a mastery. It seems only Push and Topple qualify for a versatile weapon.</p><p>Topple needs a save to Knock a foe prone. How do I do that, some lessons on conditional probability later and some chat with BingChatGBT (which was surprisingly helpful)</p><p>Surprisingly (to me at least), topple is worse than flex in almost all the cases I looked at. </p><p>At least with a longsword, one handed, With 2 hands it is very marginally better and gets better at higher levels as the interative chances of topple stack up. Not sure it is worth the loss of 2 AC, and there may be feats that help. It is also very dependent on the con save of the monster. </p><p>It could be really worth it on npc casters. </p><p>It may fare better with a quarterstaff or spear; I have not checked the maths and I must have a look at the feats to see if there are synergies here.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9067266, member: 28487"] Are you saying that Flex would allow the use of a versatile weapon (by someone with Fex mastery) as 2 die steps above the base one-handed damage die? So, I have being brushing up on my probability theory since UA 6 has dropped. So I crunched the number for a champion fighter with longsword and board using flex and as expected it is better than the base. So, then I though, how do I calculate the effect of a Weapon Master's ability to replace a mastery. It seems only Push and Topple qualify for a versatile weapon. Topple needs a save to Knock a foe prone. How do I do that, some lessons on conditional probability later and some chat with BingChatGBT (which was surprisingly helpful) Surprisingly (to me at least), topple is worse than flex in almost all the cases I looked at. At least with a longsword, one handed, With 2 hands it is very marginally better and gets better at higher levels as the interative chances of topple stack up. Not sure it is worth the loss of 2 AC, and there may be feats that help. It is also very dependent on the con save of the monster. It could be really worth it on npc casters. It may fare better with a quarterstaff or spear; I have not checked the maths and I must have a look at the feats to see if there are synergies here. [/QUOTE]
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