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<blockquote data-quote="takyris" data-source="post: 1289648" data-attributes="member: 5171"><p>Interesting. My group has actually been feeling the opposite -- they wanted a campaign where heroes weren't heroes because they were fantastical, but because they made good choices and used teamwork. I suppose it's G.R.R. Martin versus David Eddings, fantasy-level-wise, and I liked both when I read them.</p><p></p><p>As for pigeon-holing, I'd argue that you're pigeonholed a lot less with Modern than with D&D. If I declare that my character is a fast-talking swordsman who eschews armor, there are several possible class combinations:</p><p></p><p>- I could be a Fast Hero</p><p>- I could be a Strong/Fast Hero (the Strong being "increased accuracy when striking with my weapons)</p><p>- I could be a Charismatic/Strong Hero, mixing up raw hitting power with bluffs</p><p>- I could be a Charismatic/Fast/Strong Hero, doing a bit of everything.</p><p></p><p>And my fellow players never need to know what I am, unless they want to geek it out ("Aha, you moved thirty-five feet! That's at least a level of Fast!").</p><p></p><p>I enjoy the heck out of D&D, but I would certainly argue that it's easier to make certain character concepts in d20M than it is in D&D. For example, the thing that I really like about d20 Modern for fantasy is that it's the first system that really makes an unarmored warrior feasible without the use of magic. A Fast hero can work his thing just as well as a Strong hero in armor, but anyone who DOES sink the feats into armor is getting some nice boosts out of it as well. Both choices are viable.</p></blockquote><p></p>
[QUOTE="takyris, post: 1289648, member: 5171"] Interesting. My group has actually been feeling the opposite -- they wanted a campaign where heroes weren't heroes because they were fantastical, but because they made good choices and used teamwork. I suppose it's G.R.R. Martin versus David Eddings, fantasy-level-wise, and I liked both when I read them. As for pigeon-holing, I'd argue that you're pigeonholed a lot less with Modern than with D&D. If I declare that my character is a fast-talking swordsman who eschews armor, there are several possible class combinations: - I could be a Fast Hero - I could be a Strong/Fast Hero (the Strong being "increased accuracy when striking with my weapons) - I could be a Charismatic/Strong Hero, mixing up raw hitting power with bluffs - I could be a Charismatic/Fast/Strong Hero, doing a bit of everything. And my fellow players never need to know what I am, unless they want to geek it out ("Aha, you moved thirty-five feet! That's at least a level of Fast!"). I enjoy the heck out of D&D, but I would certainly argue that it's easier to make certain character concepts in d20M than it is in D&D. For example, the thing that I really like about d20 Modern for fantasy is that it's the first system that really makes an unarmored warrior feasible without the use of magic. A Fast hero can work his thing just as well as a Strong hero in armor, but anyone who DOES sink the feats into armor is getting some nice boosts out of it as well. Both choices are viable. [/QUOTE]
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