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<blockquote data-quote="Pierce" data-source="post: 1290065" data-attributes="member: 12161"><p>Something else that's different about the Modern classes. This has been touched on in this discussion, but I'd like to make the point from a different angle. </p><p></p><p><strong>The fact that your class does not pigeonhole you into an occupation/function can not be stressed enough.</strong></p><p></p><p>How many times have you started or joined a campaign and the first question is "OK, what do we need?" How many times have you been forced to play the Cleric or Rogue just because everyone beat you to the Fighter or Wizard? The bulk of D&D campaigns seem structured to force party balance - you have to make sure you've got all your bases covered. No Rogue? Hope the Fighter's strong enough to bash down the locked door! No Cleric? Better stock up on healing potions!</p><p></p><p>Modern is quite different. We started our campaign with 5 characters: 2 Smart, 1 Tough and 2 Charismatic. Even though we had duplicates, each character was very identifiable and very few skills/talents were over- or under-represented (with the possible exception of pure combat ability <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). The differences have gotten ever more pronounced as we've advanced - the Tough character is now pretty much the most advanced mage. The ability to take those six basic classes and morph them into nearly any imaginable character is what makes Modern the strongest d20 product out there.</p></blockquote><p></p>
[QUOTE="Pierce, post: 1290065, member: 12161"] Something else that's different about the Modern classes. This has been touched on in this discussion, but I'd like to make the point from a different angle. [B]The fact that your class does not pigeonhole you into an occupation/function can not be stressed enough.[/B] How many times have you started or joined a campaign and the first question is "OK, what do we need?" How many times have you been forced to play the Cleric or Rogue just because everyone beat you to the Fighter or Wizard? The bulk of D&D campaigns seem structured to force party balance - you have to make sure you've got all your bases covered. No Rogue? Hope the Fighter's strong enough to bash down the locked door! No Cleric? Better stock up on healing potions! Modern is quite different. We started our campaign with 5 characters: 2 Smart, 1 Tough and 2 Charismatic. Even though we had duplicates, each character was very identifiable and very few skills/talents were over- or under-represented (with the possible exception of pure combat ability :)). The differences have gotten ever more pronounced as we've advanced - the Tough character is now pretty much the most advanced mage. The ability to take those six basic classes and morph them into nearly any imaginable character is what makes Modern the strongest d20 product out there. [/QUOTE]
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