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<blockquote data-quote="Khur" data-source="post: 1292999" data-attributes="member: 5583"><p>Everyone here seems to be talking about the way class mechanics work, and that is indeed an area wherein Modern shines. It's great for customizability on the level of the player and the character. The few goofs in this department (mostly feats) are really because of the way the mechanics for different forms of combat were crafted.</p><p></p><p>Where Modern fails is in those aforementioned mechanical executions that affect game play. Gunplay, by the official rules, feels stilted and unrealistic. I mean unrealistic in an unsatisfying way, not in a cinematic way. Take the artificially leveled damage of ballistic weapons in the game as one example (a .50 caliber Desert Eagle does an average of 2 points of damage more than a 9mm). Take the absurd rules for burst fire as another (you can't fire a burst without a feat ... well, okay, you can, but you won't hit anything with the extra rounds fired). </p><p></p><p>Non-lethal damage is another Modern shortcoming. Why? A character that has all of brawling feats Modern offers, and a 20 Strength, can do a maximum of 13 points of damage without a critical strike. That means anyone with a Con of 12 or less must make a Fortitude saving throw or be knocked out. Those with 13 or higher Con are <em>unaffected</em> by the blow. So, why would players choose to try non-lethal damage? The answer is they won't. </p><p></p><p>In d20 Modern, knocking someone out with non-lethal damage is harder than just reducing them to "dying" and then stabilizing them. That's not very cinematic, and it's not very fun. (The vitality/wound point system doesn't address this problem, either.)</p><p></p><p>Finally, the vehicle rules are serviceable, but they leave you hanging in more than one way. Having a chase between aircraft or waterborne vehicles? You're on your own. Want to know the effects of an airplane crash? No rules. But the really bad thing about the vehicle rules is the way damage to passengers is handled. Any vehicle that provides three-quarters or more cover (including most passenger cars) allows occupants to avoid <em>all</em> damage from a collision. Airplanes provide nine-tenths cover. You see my meaning?</p><p></p><p>Despite these things, Modern is a great game. It's worth it. There are so many great options and the types of games you can pull off with the core rulebook alone are impressive. And, like others here, I liked the possibilities the system offers the fantasy genre as well--especially a low-magic setting.</p><p></p><p>I think you'll be pleased if you play.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 1292999, member: 5583"] Everyone here seems to be talking about the way class mechanics work, and that is indeed an area wherein Modern shines. It's great for customizability on the level of the player and the character. The few goofs in this department (mostly feats) are really because of the way the mechanics for different forms of combat were crafted. Where Modern fails is in those aforementioned mechanical executions that affect game play. Gunplay, by the official rules, feels stilted and unrealistic. I mean unrealistic in an unsatisfying way, not in a cinematic way. Take the artificially leveled damage of ballistic weapons in the game as one example (a .50 caliber Desert Eagle does an average of 2 points of damage more than a 9mm). Take the absurd rules for burst fire as another (you can't fire a burst without a feat ... well, okay, you can, but you won't hit anything with the extra rounds fired). Non-lethal damage is another Modern shortcoming. Why? A character that has all of brawling feats Modern offers, and a 20 Strength, can do a maximum of 13 points of damage without a critical strike. That means anyone with a Con of 12 or less must make a Fortitude saving throw or be knocked out. Those with 13 or higher Con are [i]unaffected[/i] by the blow. So, why would players choose to try non-lethal damage? The answer is they won't. In d20 Modern, knocking someone out with non-lethal damage is harder than just reducing them to "dying" and then stabilizing them. That's not very cinematic, and it's not very fun. (The vitality/wound point system doesn't address this problem, either.) Finally, the vehicle rules are serviceable, but they leave you hanging in more than one way. Having a chase between aircraft or waterborne vehicles? You're on your own. Want to know the effects of an airplane crash? No rules. But the really bad thing about the vehicle rules is the way damage to passengers is handled. Any vehicle that provides three-quarters or more cover (including most passenger cars) allows occupants to avoid [I]all[/I] damage from a collision. Airplanes provide nine-tenths cover. You see my meaning? Despite these things, Modern is a great game. It's worth it. There are so many great options and the types of games you can pull off with the core rulebook alone are impressive. And, like others here, I liked the possibilities the system offers the fantasy genre as well--especially a low-magic setting. I think you'll be pleased if you play. :D [/QUOTE]
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